So I recently picked up a bunch of old Birthright materials, and I'm really intrigued by the concept of the whole thing. D&D plus wargaming? Sounds great in theory.
I made it a point to scour through as much of EN World as I could to find out what people thought about it. I'd been to birthright.net and the Wizards.com section devoted to the game's 10th "anniversary", sure, but diehard fans of a "dead" setting like Birthright aren't really the ones to give you an honest evaluation.
I discovered that there's actually very little said about BR on this site (at least, that I can locate). Sure, it gets a fistful of mentions here and only one or two here, but overall it makes me think that the whole product line has just disappeared into the Void of TSR's mid-to-late-nineties downward spiral.
So what I'd like is for some honest opinions from people who have played and (especially) DMed the setting. What works well? What doesn't? What's cooler in theory? Why did your campaign end? How does the feel compare to your typical 3.5 D&D? (In other words, is it just regular D&D with alternating phases of Risk? Or more than the sum of its parts?) How are the published adventures?
I ask all this because my current gaming group is a dog's breakfast of 1e/2e veterans (including myself) and 3.5 newbies. Everyone's enjoying a 3.5 homebrew at the moment. As much as I want to run Birthright, I'm worried that some of the 3.5-only novices may have trouble with it. As the setting's going to have to be converted to 3e as it is (yes, I have located that netbook), I want to make sure that the game is different from your typical D&D game without being overly complex and alienating.
So am I barking up the wrong tree with this, do you think?
Thanks in advance for any sage advice.
I made it a point to scour through as much of EN World as I could to find out what people thought about it. I'd been to birthright.net and the Wizards.com section devoted to the game's 10th "anniversary", sure, but diehard fans of a "dead" setting like Birthright aren't really the ones to give you an honest evaluation.
I discovered that there's actually very little said about BR on this site (at least, that I can locate). Sure, it gets a fistful of mentions here and only one or two here, but overall it makes me think that the whole product line has just disappeared into the Void of TSR's mid-to-late-nineties downward spiral.
So what I'd like is for some honest opinions from people who have played and (especially) DMed the setting. What works well? What doesn't? What's cooler in theory? Why did your campaign end? How does the feel compare to your typical 3.5 D&D? (In other words, is it just regular D&D with alternating phases of Risk? Or more than the sum of its parts?) How are the published adventures?
I ask all this because my current gaming group is a dog's breakfast of 1e/2e veterans (including myself) and 3.5 newbies. Everyone's enjoying a 3.5 homebrew at the moment. As much as I want to run Birthright, I'm worried that some of the 3.5-only novices may have trouble with it. As the setting's going to have to be converted to 3e as it is (yes, I have located that netbook), I want to make sure that the game is different from your typical D&D game without being overly complex and alienating.
So am I barking up the wrong tree with this, do you think?
Thanks in advance for any sage advice.