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Birthright. Tell Me About It. Please.

Ranger REG said:
Well, I could argue that the Wealth system is more of a personal income system rather than what government usually deals on a daily or fiscal basis.

IIRC, Birthright don't necessarily used GP as their standard monetary system for realm management but rather GB (or gold bar; 1 GB = 1 GP).

Actually I think the Wealth system works better than the GB standard in determining the 'capacity' of domains. It gives a value for the commoditiy resources raised in a domain and available for use.

All thats needed is a change in scope and assigning DCs according to that Scope.

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Re: "Wealth".

These are points I used in the discussion. I think a wealth like system could be done for domain level economics in BR.

The "issues" people had (in summary):

Too hard to capture "saving up for things"

How to incorporate things like Administrate skill (and "saving on GB costs")

How to limit the number of troops that can be mustered in a domain round.

How to handle "maintence" costs.

Several other related issues were also brought up like material costs for realm spells and "training" troops.

I do think it all can be done - it requires a paradigm shift in thinking and an assignment of purchase DCs to just about everything on the domain level though. That is not something that most people seem to want to do (the paradigm shift that is).

The advantage of such a system in my mind is that it accentuates the difference between personal wealth (gp) and domain wealth (GB).
 

For the record, 1 GB is functionally equivalent to 2,000 GP, as a domain action allows you to convert GBs to GP at that rate.

As far as the setting itself goes, its always been one of my favorites. I remember seeing the campaign setting advertised in a whole mess of different magazines (not just Dungeon and Dragon) when it was first released, and I still vividly recall my cousin brought the boxed set home for us to tear into. The world really has an epic feel to it, and comes with huge helpings of the political intrigue I do so love. Lately, though, I've been wondering what a campaign set in Cerilia and run using Iron Heroes would play like. Its always felt grim, grittier and more WHFRP like than the other D&D settings, and the vibe is decidedly one of lower magic, especially considering that non blooded spellcasters can't even cast spells above 3rd level.
 

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