Bizarre/novelty/comedy modules/adventures?

Thurbane

First Post
Hi all,

Just trying to come up with a list of "nonstandard" adventures put out by WotC i.e. modules that don't fit the traditional (or world specific) fantasy mould.

Off the top of my head, I can think of these:

Dungeonland
Land Beyond the Magic Mirror

Castle Greyhawk

Temple of the Frog
Return to the Temple of the Frog

Expedition to the Barrier Peaks

When a Comet Falls
 

log in or register to remove this ad


I truly enjoyed "Monsterquest" from Dungeon #10. I think I still even have the character sheets from those guys.

Oh, and "Rank Amateurs" from #22. That one was fun, too.
 
Last edited:


The free adventure Vessel of Stars on the Wizards of the Coast website is a bit of an oddball. It has a dimensional skimmer (read: spaceship), an alien princess, and a whole new race of aliens/outsiders. The module itself is a little wonky (stats for monsters are different in different locations, weird treasure allocations, etc).

Kambranex's Machinations from Dungeon Magazine #91 also had a weird sci-fi feel to it.
 
Last edited:


The RPGAs magazine, Polyhedron, had some strange ones. I have one where you play one multi class dude and other players play his intelligent magic items.
 




Remove ads

Top