Bizarre Tactics & Combos

KaeYoss said:
I don't see why not.

In fact, this is not my own idea, but comes from wizards themselves: they used it in one "Gamestoppers" installment.

Well, I listed two reasons why not :). There are specific rules for getting nonweapons out of someone's hands, and nonweapons will be held differently from weapons in combat.

Gamestoppers was notoriously full of rules errors, and the segment you quoted sounded like they were talking about taking a weapon out of someone's hand, not a holy symbol.

I'm pretty sure you have to use the "attack an attended object" rule if you want to do this.

Daniel
 

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Pielorinho said:


, and the segment you quoted sounded like they were talking about taking a weapon out of someone's hand, not a holy symbol.


It that with the disarm was in the same installment, but later on. First, the party's enemy used disarm several times, including snatching the holy symbol out of the priest's hand, and then the party reacted on that.


And I don't see why that should be handled differently: you have to hold the holy symbol - or the material components - in your hands to manipulate them, and anyone could snatch it out of your hands easily.
 

Vaxalon said:


Sorry to disappoint, but AMF isn't a targeted spell. When the dragon moved his claw to attack, the spell would stay where it was.

Don't worry. This is a common "creative rules interpretation".

Has it been changed from the SRD? I read
Range: 10ft
Area: 10 ft emanation, centered on caster

In the text: "An invisible barrier surrounds you and moves with you. "

And also in the text: "Should you be larger than the area enclosed by the barrier, any part of your person that lies outside the barrier is unaffected by the field."

Put all that together, and everything but the claw and bit of forearm is "outside the barrier [and] unaffected by the field," the effect is still centered on the caster, and moves with him. No creative interpretation required.

PS
 


KaeYoss said:
you have to hold the holy symbol - or the material components - in your hands to manipulate them, and anyone could snatch it out of your hands easily.

Are you sure you have to hold material components in your hand?
 

A fun (altough not maximally cheesed) way to deal with those pesky mages and archers taht are rediculously powerful at high levels:

Use a Psi Warrior with a level or two of OA monk, and prolly lots of levels of Crystal Warrior (the monkish psiwar prc from the wotc site). Take telekinesis and dissolving touch, stunning fist (use the OA swap feature to swap monk stunning fist for regular...you use it elss but the DC is keyed to overall level not class level), Expert Tactician, boots of speed or other source of haste, Power Touch, ki straps, and whatever else you want to bump up dmg (Weapon Spec, Metaphys Weapon, stat boosting, etc)

When one of those pesky long-range types goes after you, use telekinesis to yank him over as your hasted action, use your full attack action and stunning fist (optionally, add pain touch) to do a ton of dmg and gain an AOO, then use Power Touch to deliver your Dissolving Touch with it you strike.

Granted, a mage could just use phantasmal killer instead of your TK, and it would be more effective, but where's the fun in that?
 

DM_Matt said:
When one of those pesky long-range types goes after you, use telekinesis to yank him over as your hasted action, use your full attack action and stunning fist (optionally, add pain touch) to do a ton of dmg and gain an AOO, then use Power Touch to deliver your Dissolving Touch with it you strike.

now that's neat tactic to picture ("get over here!") :D
 

While not an offencive tactic this has proved quite useful to us a few times in combat. It is unusual since it requires a cleric with a familiar (In my case achieved through the Mystic Wanderer PrC). Our DM had been throwing several invisible spellcasters at us that we were having problems tracking down. So what I came up with was casting Invisibility Purge on my bird familiar. Normally this is a Personal spell, but you can cast Personal spells on your familiar. It would then fly at 10 ft over the battlefield double moving until the enemy spellcaster showed up. This left my cleric free to do other things and whoever was closest to the spellcaster could then go after him. Additionaly if circumstances permitted the first or second round afterwards I would then cast silence on the familiar. The familiar can choose to fail its save so then I also have a fully mobile silence spell that can only be targeted at range (10 ft up) The Purging Silenced familiar would then follow the spellcaster around. The spellcaster can move and cast but this leaves him in the purge radius for the fighters to take him out or he can double move to get out of the radius but have no actions left to cast. This has certainly taken care of those pesky invisible spellcasters.
 

The Purging Familiar is a neat idea.

There are also several ways that an Arcane Spellcaster could get this ability. The easiest is for a LoreMaster or Wizard/Sorcerer multiclass with Rogue to Use Magic Device with a wand of Invisibility Purge.
 

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