Glad to help, i have been ahuge fanof the setting myself for ages. Since the 80's or so.
1. Map - They specifically leave the maps tenuous, because they want the world to be relatively mysterious. Which fits well with the books.
That said, yes there is a world map, moderately detailed and to scale with an inset map of the shadowmaster territory. It does not go into painful exacting detail, but (see above) fits the world very well. They also break down all the major terrain features and cities in varying detail.
2. Art - The full color cover is way sweet. Interior art is overall pretty good. No Christopher Shy style stuff for instance. They went with a lot of smaller flavor pieces instead of big setpiece splacsh pages. Which gave much better text density. Some of the art of rough, smudgy, grim, but it does run the gamut. Once again, especially considering it is Black and White it definitely fits the world well.
3. Loyalty - I am still going over it, but I am pretty sure that anything that was done in the books can be done in the game. It is very devoted, especially to the first series (more books to come most likely, though this one covers a huge amount of ground).
4. Magic - It is definitely not fire and forget magic, however it does make the magic system far harder to quantify and break down for less experienced players and practitioners. There are some amazingly powerful wizards in here..scary.... Epic for true but not forgotten realms elminster gods walking (more like devils and demons LOL) Would it port over well? I think it would in any lower magic (at least to start) setting, like Fiest or George R R Martin, or perhaps Tad Williams Memory, Sorrow and Thorn (though that is a little too light for this).
Female Wizard 52/Great General 5. I will let you guess who that one is.
Be well.
Slade7170
hellbender said:
slade, thank you for taking questions on what will more than likely be the best thing to happen to a d20 fantasy setting. My questions are:
Are there detailed maps of the world?
What is the art like throughout?
How loyal to the books is the setting?
The magic setting from the previews looked far superior to the version that DnD has had forever. Does it make more sense? And, if so, would it be an easy system to use with any d20 game?
Thank you!