Tharen the Damned
First Post
what in Black Company, as far as the rules go, makes this game so much more deadly?
1) Low AC due to the silver standard and expensive and seldom available armor.
2) Almost no healing magic
3) New rules for massive damage, grieveous injuries and critical Hits.
What would the average level be of a good starting campaign in Black Company, one that is just learning the world, system, and what type of adventure would be a good introduction to the game?
I found that a mid level party 5-8th level makes a good starting group (if you Players know the Core Rules that is).
My Players were part of a squat of the Black Company and were given special missions.
So I could simulate almost every period in the books.
In the Forsberg Campaign they had to capture a rebel leader, who had fortified a small hamlet. Good for practicing melee combat and squad scale combat.
From Taglios against the Shadowmasters they were to take and hold some villages. Here we played mostly on Company scale.
In the siege of Dejagore the were on their own, trying to find Shadowmaster Spys.
And the last, the retaling of Taglios was played on army scale.
Mind you, these were all disparate short adventures with 3-4 meetings of 6-8 hours.