[Black Company] Playtester discusses the magic rules

Indeed.

I'm liking Black Company so much I'm contemplating dropping one of my two planned games for next year to fit it in somewhere.

I'm already stealing the surprise round and damage rules for my other games ... heh heh heh. Alertness will be such a popular feat.

--fje
 

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I have the book....

Hi all, I was at GenCon SoCal and they did in fact get 40 copies of the book in, one of which I grabbed so fast I think I singed the cover. :-)

Not to hijack this thread, I will start a new one and will be happy to answer any questions I can.

Be well.

slade7170
 

This sounds a lot like the Elements of Magic spell system... wonder how similar it is?

Also, is there anything in there about several wizards combining their power to cast a spell?

Like how the wizards of the black company were casting spells together against the vorfalaka (were leopard) in the tower in the beginning of the 1st novel.

thanks
 

I haven't read any of the Black Company books, but this magic system sounds very, very cool...

It almost sounds like how I wish magic was done in D&D in the first place..

Banshee
 

As a question, do you think this magic system might be suitable for the world of Midnight? Rare magic? But still powerful enough?

I'm not entirely sold on the system in that game..

Banshee
 

Among magic effects that can be generated, are there teleport type effects, as well as shapechanging/polymoprph type effects?

Can you use it to simulate most D&D spells?

Banshee
 

It seems so very interesting but it is going to be extremely difficult for the majority of the gaming population to use that.

There are so many examples about new products ,far better than the existing ones, that didn't make it against the mainstream (which is the common magic system most of us currently use).

It is going to be attractive for experienced groups who like (and allow) tweaking the rules but for almost everyone else..I don't know.

Some people will want to use it but the rest of their gaming group will propably find it too complicated to implement .

__________________
The Wizard
 

Wulf Ratbane said:
Huh. I've been working on exactly the same thing-- basically applying what Steve Kenson did in Psychic's Handbook to magic, using the spell templates I'd already developed in Elves.

It's similar right down to the abjuration effect described (turning energy resistance into weapon resistance).

I guess now I should just yoink it!


Wulf

OGL baby. Once I finish this new movie, you and I can sit down and do it up right. Because MY system has variants for Psi, Gadgets, and Magic "tone."
 

Banshee16 said:
Among magic effects that can be generated, are there teleport type effects, as well as shapechanging/polymoprph type effects?

Can you use it to simulate most D&D spells?

Banshee

Shapeshifting, yes, absolutely.

Teleport et al? nope. primarily because its not in the setting, very specifically so, neither is fly.

but they would be ludicrously simple to add, given the other sameple talents, for a game that wanted them.
 


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