BLACK CRATER

Some Stuff

[The ghost sounds and prestidigitations put you over the top, making it a fine performance that keeps the children captivated. The adults too! Dalabrac strummed a soft tune in accompaniment.]

Timeline
So we're all on the same page:

midnight to dawn (6 am): last game session
6 am to 2:30 pm: rest
2:30 pm to 3:30 pm: prep of spells
3:30 pm to 4:30 pm: waiting for reincarnation
4:30 pm to 5:30 pm: storytelling

The times are rounded off, but this accounts for all the miscellaneous extra stuff that I didn't list. Sunset isn't far off. Maybe an hour, hour and a half.

"Playing" on the boards
Okay folks...once again we're doing what I always say we're not going to do: play D&D on the message boards. I think it's working out okay so far (mostly because, as Glen says, everyone is pretty constant and prompt about checking up on the situation). There have been a couple moments when combat almost broke out. I think we can manage this, but you guys have to help out your poor (bastard) DM and follow some guidelines:

Careful with your dice rolls!
If I get seven rolls e-mailed to me, or you forget to add a bonus, or you roll the wrong die, etc. etc. it's going to stand. I'm taking the first roll on the list, or the first roll I receive. Reason? That dice server is slooooow sometimes. The "corrected" roll can take hours to get to me.

Don't add "circumstance bonuses."
These are for the DM to add. If you want to send an extra e-mail when you roll dice reminding me of something that might favor your roll, or remind me in a post, that's fine. In fact, please do, since I want to remember these things. But don't add it yourself. Reason? You end up with a result that doesn't look like any of the numbers I was e-mailed, and I get confused.

Don't post your own results.
You can post the result of your roll if you like (the number), but don't say what happens because of it. You gotta wait for me.

What all this adds up to, probably, is a pain in the ass. Well, good! Now you know how I feel about playing D&D by message board! :) But if we're careful, and take our time (we've got plenty before October 12), we can do it. If a combat comes up, we might have to ask Glen to hook us up on that Yahoo chat thing. In fact, that'd be a great thing to do on Friday instead of fighting off IMF protesters in Union Station. How does that sound to everyone? All right?
 
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"Quidam, these belonged to our friend Kaemris and I think it would be appropriate if you had them."
I offer Quidam a Potion of Jumps, Salve of Timelessness, Potion of Spider Climb, Scroll of Remove Disease.
 

(I think we used the salve of timelessness to preserve the corpses...)

"A million golden thanks, my friend Artemus. We're sorry they weren't more useful to you while I was at Tymora's side."

Lucius: While the tongues spell was working, you muttered to yourself the word that half-red dragon Cressyl Blackbones screamed just before he died of fright--it was the orc word for "mother."
 
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OOC: As I recall, we only used a couple of does of the oil.. there should be some left.

OOC: I've got to tell you .. I'm a tad uneasy about playing on the boards .. especially combat, but even routine things where we're not just talking. We've tried it a few times, and it always ends badly. I think we should discuss our next moves, but if we're going to go anywhere, we need to do it in person. Here's my reasoning:

1. Not everyone is on the boards at the same time. For example, Mike was left out of that whole storyline ... and he might have been able to contribute something.

2. There are always miscommunications ... someone invariably does not know where we are or missed a bit of vital information in a post, which leads to death and lightning bolts.

3. People who type faster or have faster internet connections have an advantage over people who do not.

So I think we've been lucky up till now about how it's worked out on the boards. Let's not push it and potentially damage our game. We've gotten to the point we wanted to get to: everyone's alive and we're all together.

OOC: By the way, no need for me to even use the perform skill if I casting spells with it... "In addition to using the Perform skill, a character could entertain people with tumbling, tightrope walking, and spells (especially illusions)."

OOC: "Mother" ... that rocks.. thanks for remembering, Matt!
 
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[Word. Hope you didn't think I was singling you out, Dave--I've gotten the "7 dice rolls" thing from three of you so far! :) I agree with Dave...let's not do too much on the boards. If everyone wants to try to get back to the caravan on Friday, I'd be willing to run that as a chat.

Otherwise, steady as she goes until something happens that necessitates waiting till October 12. Now back to the In Character goodness!]
 

Quidam says, "If we recall correctly, Artemus, you can assume the form of any one of a whole host of flying animals. Have you tried surveying this area from the air to see where in Faerun this place is? It might be possible to bypass the Nexus and go directly to the caravan. We think it would be a good idea for you to fly and spy."
 
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ooc: Check me on this (pg. 35 PH). I have played wild shape so that I change into one form per day no matter how many changes I make. For instance, I may wild shape into an animal three times a day but each time I have to change into a Hawk. Is this correct?
 


ooc: Oh *$#@! Learn something new all the time....

"Quidam, I will change into an Eagle and quietly survey the area."

Eagle
Small Animal
Hit Dice:1d8+1 (5 hp)
Initiative:+2 (Dex)
Speed:10 ft., fly 80 ft. (average)
AC: 14 (+1 size, +2 Dex, +1 natural)
Attacks:2 claws +3 melee, bite -2 melee
Damage: Claw 1d3, bite 1d4
Face/Reach:5 ft. by 5 ft./5 ft.
Special Qualities:-
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12,
Skills: Int 2, Wis 14, Cha 6
Feats: Listen +6, Spot +6*
Wilderness Lore +1*
Weapon Finesse (claw, bite)
Climate/Terrain: Any forest, hill, plains, and
Mountains
Organization: Solitary or pair
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Medium-size)
 

"This pleases us," says Quidam.

Artemus, you take flight and trace a radius of approximately a mile. To the south and east are cloud-shrouded mountains and thick forest, and to the north are grassy plains. With your sharp eagle eyes, you can see the brown ribbon of a road passing by to the north...about eight or ten miles away.

[If you'd like, you can make a Woodland Lore check. Use the dice roller and add a +3 circumstance bonus to your usual bonus.]
 

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