Wow, Artimus, quite a tale. Some one of the portals (#5 did you say?) links up to an invisible platform on the middle of the ocean? Hmmm, it sounds almost as if it was a docking port for some kind of ship. But what kind of ship docks 100 feet in the air?
In any case, it's belief that the Nether created these portals -- they were an ancient race of beings strong in magic. I for one would love to explore this area further, but we need to get these kids home.
The way I see it, we've got a number of challenges to overcome:
1. Artemus has to use the scroll of Contact Dead to find out from one of the party members if they want to get reincarnated, or if they would prefer to wait to get raised.
2. Artemus then needs to (maybe) reincarnate the party members... and since you probably didn't pray for those spells, you'll need to rest for a day before you can memorize those spells and cast them.
3. The griffin -- well, we'll need to make him our friend if we're going to use the portal, and I've got the perfect spell to do it. While you rest, Artemus, I'm going to go after that thing ... care to help me Master Bramblefoot?
4. Door #1 -- it's likely that Wizard and his pals are going to be waiting for us when we come through. We'll need to surprise them ... luckily we have a few things to our advantage. I can cast spells with a short duration, that other Wizard can't since he doesn't know when we're coming through. And let me tell you, I need one clear shot at him, and he's mine.
I propose that Master Thornwind also memorize Scry ... and that we scry on the Wizard to determine where he is and what he has planned. Of course, he'll probably become aware we're scrying on him, but that can't be helped. We'll need a clear pool of water for you to use, Artemus.
Then we'll figure out our plan of attack.
Wisp - rest now, small one. The bright light doesn't suit you. You've done well.