Black Industries to Publish DC Comics RPG?

Blood of Herroes was produced by what amounted to a couple of fans who scraped together the money to make a rulebook because they loved the system so much. And I dont see how anyne could call MEGS a bad system.
 

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Nicole at Green Ronin posted the following on the MnM Boards with regards to GR's involvement:

Green Ronin is Black Industries' exclusive RPG design house, and we're working on whatever they're putting out. We just can't make announcements about that products, that's not our role. We will be doing whatever needs doing for the DC game.

I'm happy!
 

Aaron L said:
Blood of Herroes was produced by what amounted to a couple of fans who scraped together the money to make a rulebook because they loved the system so much. And I dont see how anyne could call MEGS a bad system.

I would say that any system that required you to not only use an entire booklet of tables and a wheel to figure out what was going on with an action is a bad system. Even after they ditched those... honestly, I never could figure out how to run the system at all even after I read it over and over. I've run dozens of RPG systems and I never could figure out how to runs MEGS. I also didn't like that you couldn't back-engineer any DC hero, or that any hero you created would never be able to compare with them. In it's defense, at least I could kinda sorta figure out character creation by the third edition of the game; I never could do even that with the d6 version.
 

jdrakeh said:
In your opinion, of course - MEGS DC Heroes is widely hailed as being the best super hero RPG ever published outside of Champions.
Really? I've never heard that. M&M is widely held to be the best super hero RPG including Champions, in my experience.
 
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WayneLigon said:
I would say that any system that required you to not only use an entire booklet of tables and a wheel to figure out what was going on with an action is a bad system. Even after they ditched those... honestly, I never could figure out how to run the system at all even after I read it over and over. I've run dozens of RPG systems and I never could figure out how to runs MEGS. I also didn't like that you couldn't back-engineer any DC hero, or that any hero you created would never be able to compare with them. In it's defense, at least I could kinda sorta figure out character creation by the third edition of the game; I never could do even that with the d6 version.
As someone who's run the original Mayfair DC game at conventions:

(1) The d6 version of the game has NO relation to Mayfair version. Bringing the d6 system into this is like criticizing D&D based on your dislike for Rolemaster.
(2) You NEVER needed a "booklet" of tables; only two.
(2) The wheel was an alternate way to present those same two tables.
(3) You COULD certainly back-engineer any DC hero you wanted.
(4) You COULD create characters as powerful or more powerful then the established characters.

It's not a difficult game, and it plays very quickly. Character creation is a little bit complicated, but certainly not as complicated as HERO.
 

JoeGKushner said:
Which version? The Blood of Heroes? The original DC or it's heir?
I started under 1st ed, which worked fine but had a way abusable gadget system. Got the later versions and I would be happy to run a game under them today.

I never got a hold of Blood of Heroes, though I tried. I hear there is some decent supplemental material in there though the art and setting sucks.
 

Joshua Dyal said:
Really? I've never heard that. M&M is widely held to be the best super hero RPG including Champions, in my experience.

Well, I suppose that's true in the d20 community, yes, but in the hobby at large Champions (Hero) is still largely referred to as the 'best' supers RPG and brings in the most money commercially, as far as supers RPGs are concerned (according to the last Game Trade that I saw). M&M is popular, no doubt (it's actually my supers system of choice), but it has yet to knock Champions/Hero out of first place in the market.

As far as MEGS vs M&M - You have to remember that MEGS was around for more than a decade before M&M was even conceived - and in that period of time, it was widely held to be the second best supers RPG system (trailing Hero). I think its fair to say that it has lost a lot of gorund in recent years to M&M, but there are a lot of people (as this thread has evidenced) who still prefer it over other supers systems.

[Note: MEGS is my 2nd supers system of choice, following M&M.]
 

jdrakeh said:
Well, I suppose that's true in the d20 community, yes, but in the hobby at large Champions (Hero) is still largely referred to as the 'best' supers RPG and brings in the most money commercially, as far as supers RPGs are concerned (according to the last Game Trade that I saw). M&M is popular, no doubt (it's actually my supers system of choice), but it has yet to knock Champions/Hero out of first place in the market.

As far as MEGS vs M&M - You have to remember that MEGS was around for more than a decade before M&M was even conceived - and in that period of time, it was widely held to be the second best supers RPG system (trailing Hero). I think its fair to say that it has lost a lot of gorund in recent years to M&M, but there are a lot of people (as this thread has evidenced) who still prefer it over other supers systems.

[Note: MEGS is my 2nd supers system of choice, following M&M.]

But is it true that Champions still brings the most money? M&M 1st ed went through three printings and is so popular that it's supported another edition.

I mean, was it Hero 5th ed versus M&M 2nd ed or ?

And this doesn't of course, count games that might not be thought of immediatly as Supers, like GURPS (which does it poorly in my opinion), and Tri-Stat games (although the Authority and Silver Age Sentinels are the way to go I hear for that genre.)
 

JoeGKushner said:
But is it true that Champions still brings the most money?

As of this Summer, yes. That's what the Game Trade rankings are based on - sales generated (thus, money earned). That said, this may very well change in the near future.

M&M 1st ed went through three printings and is so popular that it's supported another edition.

Well, yes, but Hero has been through... what seven printings and five editions? ;)

I mean, was it Hero 5th ed versus M&M 2nd ed or ?

It was FRED (5th Revised Editon Hero) compared to all other game lines in the entire industry, actually - not just supers games ;)

And this doesn't of course, count games that might not be thought of immediatly as Supers, like GURPS (which does it poorly in my opinion), and Tri-Stat games (although the Authority and Silver Age Sentinels are the way to go I hear for that genre.)

Actually, as noted above, the Game Trade ranking take all RPGs into consideration. D&D is, of course, #1. GURPS 4e, Hero 5th Ed Revised, Rifts, and Exalted tend to fight it out for the other Top 5 'best selling' slots. M&M is, I believe, in the Top 10 (but again, it may be moving up in the next few months).
 

jdrakeh said:
It was FRED (5th Revised Editon Hero) compared to all other game lines in the entire industry, actually - not just supers games ;)
But that's not exactly Champions vs. Mutants & Masterminds. For example, the excellent Pulp Hero just came out and it doesn't really support the Champions line, but it's a hell of a Hero book.


jdrakeh said:
Actually, as noted above, the Game Trade ranking take all RPGs into consideration. D&D is, of course, #1. GURPS 4e, Hero 5th Ed Revised, Rifts, and Exalted tend to fight it out for the other Top 5 'best selling' slots. M&M is, I believe, in the Top 10 (but again, it may be moving up in the next few months).

I was actually talking about super hero games as opposed to sales for that part. My bad on not being clear. I hear that Silver Age didn't do as well as it might've (perhaps no small part thanks to competing with M&M instead of dual statting to it.)
 

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