Black Razor the feeble!

Ah, but that's only the Chaosim version. The old 1st ed one drained all or 50% of your levels and for every 2 levels gave the user 1 point of strength and 5 hit points up to 200 levels or something. Lots of MR, danced, and had another ability or two that I may be forgetting.

As far as Black Razor... if the Death Knells stacked... yeah, that's the ticket...
 

log in or register to remove this ad

JoeGKushner said:
Ah, but that's only the Chaosim version. The old 1st ed one drained all or 50% of your levels and for every 2 levels gave the user 1 point of strength and 5 hit points up to 200 levels or something. Lots of MR, danced, and had another ability or two that I may be forgetting.

As far as Black Razor... if the Death Knells stacked... yeah, that's the ticket...

Is that from Dieties and Demigods with the Melnibonean Mythos?
 

Christian Walker said:
For what its worth, Stormbringer is pretty sweet in d20. On a succesful hit it drains something like d100 levels. Yikes! At least I think it does. Its been a while since I read the supplement
When I saw that in DLoM, I wondered if the d100 CON drain was something that just didn't get converted over from the Elric! game. Considering how half-assed the conversion was, I'm guessing that's what happened.
 

Christian Walker said:

For what its worth, Stormbringer is pretty sweet in d20. On a succesful hit it drains something like d100 levels. Yikes!

Thats not sweet, thats stupid. "Well _my_ sword does GAZILLION BAZILLION damage!!!!111!" Riiiiight...
:rolleyes:
 

Wave: +3 Trident that acts as a Trident of Fish Command and a Trident of Warning. While clutching it, you are under the effects of a water breathing spell, can see 5x greater than normal underwater (can act as if wearing a helm of underwater action). Wave communicates telepathically in a bunch of languages and can read magic. It is a Neutral in alignment, and spreads the word of it's aquatic sea god (whichever diety is campaign appropriate) and will not cooperate with someone who goes against that goal. If Wave scores a successful critical hit against a target, it does a DC 22 Horrid Wilting!

Whelm is a +3 warhammer, but in a dwarf's hands it becomes a +5 warhammer that can be with 30 ft. increments and returns on the following round. It does +1d8 bonus damage, or +2d8 bonus damage. Whelm has three powers: detect secret doors, detect evil and locate object in a 120 foot radius, all at will. Whelm can communicate telepathically in several languages. It's specialized goal is to destroy goblinoids and giants. Once per day, when striking in aid of this goal, Whelm sends forth a shock wave (DC 18) that will force all creatures in 30 ft. to be stunned for 1d4 rounds. It has a minor curse, that gives the wielder agoraphobia (-2 like being shaken, increasing to -5 over time).
 


I wouldn't say it sucks-Death Knell gives +2 unnamed bonus to Str which lasts for 10min per Hd of creature killed, I could see getting some pretty obscene Str bonus after a few fights.
 

Quixon said:
I wouldn't say it sucks-Death Knell gives +2 unnamed bonus to Str which lasts for 10min per Hd of creature killed, I could see getting some pretty obscene Str bonus after a few fights.

I think we just found a new use for the bucket o' snails!
 

Quixon said:
I wouldn't say it sucks-Death Knell gives +2 unnamed bonus to Str which lasts for 10min per Hd of creature killed, I could see getting some pretty obscene Str bonus after a few fights.

So you'd let the Death Knell effects stack?
 


Remove ads

Top