Black Razor the feeble!

JoeGKushner said:
So you'd let the Death Knell effects stack?

Technically, as an unnamed bonus, there's no reason it shouldn't. I'm not sure the temporary hit points would stack though - IIRC temp hp from the same source do not stack. Not sure on the caster level.

J
 

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The original Blackrazor gave the weilder the hit points and levels of the slain victim for 10 minutes per hit die. In AD&D1, kill a hill giant and get about 10 levels and 45 hit points for over an hour and a half.

An old gaming buddy of mine talked about how his character took Blackrazor with him into the "Against the Giants" adventures. Easy to end up with dozens of extra levels and hundreds of hit points throughout each raid. Sick and crazy, before even considering the headache from bookkeeping.

Now slaying a giant with Blackrazor only gives +1d8 temp hit points, +2 strength, and +1 caster level (if a spellcaster is weilding the sword). Go cleave a group of orcs surrounding you and you get +8d8 hit points, +16 strength, and +8 caster level for 10 minutes. Does something say these effects don't stack? Nothing is a named bonus.

Quasqueton
 

Ahh the good 'ol days of D&D when everone had Blackrazor/Stormbringer and Whelm/Mjolnir in thier portable holes ;)

the cow gets misty-eyed thinking of adventures long gone
 

JoeGKushner said:


So you'd let the Death Knell effects stack?

Of course-the +2 Str is unnamed as I stated(and others now as well lol). Unnamed bonus stack, now the Temp Hp's I'am not 100% sure about-they are unnamed so that says yes but I thought it was in the FAQ or Errata thats they don't but I'am not positive.

Either way, could you see some one with Blackrazor gather up a bunch 1-2 Hd creatures, slaughter them, and for next 10-20 minutes he got a Str score of 50 or something lol. Can see it now..."O.k. after my sacrifices I have a +20 to hit from Str, using sword two-handed a +30 on damage from Str..."
 

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