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Black Sails over Freeport [OCC]

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I knew that playing pbp would be a lot slower than tabletop, but I didn't realize how much slower. It's been the better part of a week, and we've only had about 30 minutes of gametime pass. There's not really a point to this post, I just wanted to share my amazement and look at my new icon.
 

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:) Yep it is fairly slow which can be distracting... this is why I hope everyone can post at least once a days cause otherwise it gets even slower :)

For combat again I will try and speed it up a bit AND I might ask that you post two or three rounds of action or ideas of what you are going to do so that we can move things somewhat a long. Hope that you stick with it. Even though they are slow they can be a lot of fun and enjoyable to read :)
 
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I'm having fun, but it's a drag that the notification is shut off. I'm checking the boards regularly though.

Karl, do you want me to control my familiar or will you run him more as an NPC?
 

For a PBP I will let you control him totally. I will still make the rolls but you tell me what he is doing :)

Yea not sure why that is off? Hmm

Oh one other thing, I am in the Generation M&M game that has been going on for 3 years now and we have advanced MAYBE six months and that is only becasue Toki has lots of time pace between "issues" (we are on issue 7 now)
 

Karl Green said:
For a PBP I will let you control him totally. I will still make the rolls but you tell me what he is doing :)

Yea not sure why that is off? Hmm

Oh one other thing, I am in the Generation M&M game that has been going on for 3 years now and we have advanced MAYBE six months and that is only becasue Toki has lots of time pace between "issues" (we are on issue 7 now)
Karl the more I play and imagine my character the more I see him as a lawful character. He is extremely self disciplined and will go to great length for his friend. Not that he has a lot but...

Is it Ok if I changed the alignement?
 

Totally... I don't mind if you modify the character here and there, but always good to ask. Once you get to the island and the action starts different story ;)
 

Karl Green said:
:) Yep it is fairly slow which can be distracting... this is why I hope everyone can post at least once a days cause otherwise it gets even slower :)

For combat again I will try and speed it up a bit AND I might ask that you post two or three rounds of action or ideas of what you are going to do so that we can move things somewhat a long. Hope that you stick with it. Even though they are slow they can be a lot of fun and enjoyable to read :)

Don't worry, I don't plan on quitting. Or worry, if you don't like Zoraster. :p I'm having fun, even if it's at a slower pace than I expected. Actually, compared to some of the other threads I've looked at, this one is going reasonably fast.

And now I have another question; I've figured out that I can subscribe to threads by selecting the option from the drop down menu when I make a post, and that this adds the thread to a handy little list in the My Account section. But is there some way to subscribe to a thread without posting in it?
 

Karl Green said:
For a PBP I will let you control him totally. I will still make the rolls but you tell me what he is doing :)

Yea not sure why that is off? Hmm

Oh one other thing, I am in the Generation M&M game that has been going on for 3 years now and we have advanced MAYBE six months and that is only becasue Toki has lots of time pace between "issues" (we are on issue 7 now)

Three years? Dude, Mutants and Masterminds came out last year. We've "only" been playing for 13 months.
 

D'oh I meant 2003 :)

BUT M&M has been out for two years though. I love the joke about the annual coming out two years after the game.
 

btw, how do you deal with 20's and 1's when rolled? 30 and -10 respectively? reroll and add the result positively or negatively respectively? automatic success or failure? it's always a good little thing to know, i like the first two examples i gave, i find they keep some things almost impossible at some levels (incredibly high ac's, incredibly high skill dc's) while also giving a chance on those 1's instead of automatic failure.

for saves?

for skill checks?

for attacks?

also critical failure / success rules?
 
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