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Black Sails over Freeport [OCC]

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So long as you are not planning to go hang out in the lobby with your weapons that should be fine...

NOW just killing a couple of people in an Inn might not go over so well... you have the word of Kitsch (who the guards can't talk to) of what they are... just a thought
 

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Not planning on whacking them yet. Plus, if we did, I'd attempt to make it as quiet as possible, and then in some manner rightfully dispose of the bodies. Never leave a mess.
 

OK last thought then... Spider Climb will 0nly last 40 minutes... Kitsch hear them say they were planning something at 2 bell (2am), so that is over four hours away (it is at the nine bells hour or about 9pm at night)
 


Hey, everybody. I'd like to move the assault planning to this thread so we don't clutter up the IC thread. In the spirit of The Princess Bride, let's list our assets:

Torren Blackquill: Some buff spells, Protection form Arrows and a dazzling smile (plus a 1d6 rapier +1d6 sneak attack). Also (if we want to take the time and the GM is benevolent) some alchemical supplies back at the shop. I'm thinking of Smokesticks to implement DarkMaster's plan without burning down the hotel.

Kitsch: Rogue extraordinaire. Should be able to get in one surprise shot with the crossbow (1d8 + 3d6 I believe...yikes) then do flanking sneak attack mayhem.

Black Jack O'Bannon: Fighter/rogue, one of our better melee resources. Yet another character with sneak attack. We must flank or we will die. :)

Villard: Another rapier-wielding, sneak-attacking, lightly armored fightin' machine. I sense a trend. :) Villard is, like Kitsch, good with a bow (in this case a longbow, including Rapid Shot) so if possible should attack from the window initially.

Zoroaster Surefoot: Swashbuckler nonpareil. The halfling is our baddest fighter and the linchpin of any combat plan we might come up with. He's the guy we all want to flank with. :)

Fentrith Fade: Has Hammerhead officially dropped out? Is his character around? Could we send him to rent the boat? We'll miss his tank-ness, but them's the breaks. :)
 

Should've looked here before posting IC. Oh well. I think the first plan was the best one - Kitsch and Villiard in the window, the rest of us knock on the door and talk our way in. Shouldn't be too hard if we pretend to be hotel staff. Renting a boat first might be a good plan, even though Zoraster doesn't like it. :p

As for the battle, it should be pretty simple. Run in, make with the flanking and the stabbing, and try to keep the exits blocked.

It's kind of funny that we've 4 rogues, and hardly any ranks in social skills in the whole party.
 

Torren's got a little Diplomacy and Bluff (+5 or +6 in each I believe) but, yeah, no real schmooze-meisters. Plan sounds good to me. Let's give the others a chanced to chime in.
 




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