Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!

I was reading a thread about which race is the most "angelic," and Gez noted that the closest to Biblical angels would be something like a multiheaded and chimerical shedu, with human, lion, eagle, and bull heads. A request for stats was posted, and I thought of you. Would you mind statting it out? I'd appreciate it.
 

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Got a double threat for you today. First of all you get Gengevra, a tauric gorgon, medusa of legend. She's pretty tough and will give your low teen characters a run for it. In addition I have also given you a new monster, the Gentera, Gengevra's children. They are not nearly as powerful as momma, and are only CR 8.

Dirge

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Gengevra

Tauric Gorgon/Medusa of Legend
Large Monstrous Humanoid
Hit Dice: 14d8+168 (252 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
AC: 32 (-1 size, +4 Dex, +16 natural, +2 ring), touch 15, flatfooted 29
Base Attack/Grapple: +14/+31
Attack: +2 falchion +28 melee (2d4+21/15-20 x2) or snakes +26 melee (1d4+4 plus poison)
Full Attack: +2 falchion +28/+23/+18 melee (2d4+21/15-20 x2) and snakes +24 melee (1d4+4 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, petrifying gaze, poison, trample 1d8+19
Special Qualities: Darkvision 60 ft., immunity to acid and electricity, lowlight vision, scent, spell resistance 17
Saves: Fort +24, Ref +16, Will +9
Abilities: Str 36, Dex 18, Con 34, Int 18, Wis 15, Cha 16
Skills: Bluff +15, Diplomacy +15, Intimidate +15, Jump +20, Listen +13, Search +15, Spot +13, Survival +19
Feats: Cleave, Improved Critical (falchion), Improved Initiative, Multiattack, Power Attack, Ride by Attack, Spirited Charge,
Environment: Temperate plains
Organization: Solitary
Challenge Rating: 14
Alignment: Neutral Evil
Possessions: +2 falchion, +2 ring of protection

Breath Weapon (Ex): Once every 1d4 rounds, Gengevra can breath a 30 ft cone of paralyzation gas. Those within the cloud must make a DC 29 fortitude save or be paralyzed for 1d4 minutes.

Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 20 negates.

Poison (Ex): Injury, Fortitude DC 29, initial damage 1d6 Str, secondary damage 2d6 Str.

Trample (Ex): Reflex DC 30 half.


Resulting from either bizarre magical experimentation, or the spontaneous genesis of a new species, Gengevra is the progenitor of her race, the first of her kind. A blending of two creatures, Gengevra has the upper torso of a medusa, blended seamlessly into the neck and shoulders of a gorgon, a terrifying hybrid of two incredibly dangerous creatures.

Although only Gengenvra herself has been seen, sages speculate that she may indeed by the first of a new race, a frightening proposition for the world at large. Gengevra is known to keep a lair somewhere along the Way of the Manticore, possibly in the Hermit’s Wood, although the exact location of her dwelling is unknown. She has raided a number of merchant caravans along the well-traveled trade route, leaving the road cluttered with the petrified remains of her victims as a grim reminder to those who might seek retribution.

In truth, Gengevra raids for one reason and one reason only. She needs to provide a steady diet of flesh to the brood of young she is raising. As the first of her kind, Gengevra is hermaphroditic, endowed with the ability to further the existence of her species without a mate. Two years ago she gave birth to three young, two female and one male. Gengevra’s offspring are the first full-fledged members of a new race, with two complete genders, but with a substantial reduction in power from that of their parent.

Gengevra dreams of conquest, and seeks to control the area she lairs in by creating as many offspring as possible, until she has a small army of her children to do her bidding. So far her plans are moving along quite well, her offspring have matured rapidly, and are nearing the height of their physical prowess. In addition, there are signs of life growing in her womb once more, and Gengevra looks forward to another clutch of her dire offspring.

Appearance &Tactics

Combining the aspects of both gorgon and medusa, Gengevra is a magnificent spectacle of terrifying power. Her upper torso resembles a common medusa, although it is far heavier and thickly muscled. The typical medusa scales have been replaced with the steel like plates of the gorgon, and cover her entire body. Gengevra’s lower half resembles that of a gorgon in all ways, and provides a large part of the physical strength and endurance.

Gengevra will begin combat as most medusas do, by attempting to petrify as many of her foes as possible. If this fails, she will close and use her breath weapon to disable enemies not affected by her petrifying gaze. Gengevra is fond of melee, and will gleefully engage her opponents with her falchion. She is fond of using Power Attack coupled with Spirited Charge, making for a devastating initial attack.



Gentera

Large Monstrous Humanoid
Hit Dice: 9d8+27 (76 hp)
Initiative: +1 (Dex)
Speed: 30 ft. (6 squares)
AC: 22 (-1 size, +1 Dex, +10 natural, +2 small steel shield), touch 10, flatfooted 21
Base Attack/Grapple: +9/+18
Attack: Scimitar +14 melee (1d8+6/19-20 x2) or hoof +14 melee (1d6+6)
Full Attack: Scimitar +14/+9 melee (1d8+6/19-20 x2) and 2 hooves +12 melee (1d6+3) or 2 hooves +14 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Paralyzing gaze, trample 1d8+9
Special Qualities: Darkvision 60 ft., lowlight vision, resistance to acid 10 and electricity 10
Saves: Fort +24, Ref +16, Will +9
Abilities: Str 23, Dex 12, Con 16, Int 13, Wis 12, Cha 12
Skills: Intimidate +5, Jump +11, Listen +8, Search +6, Spot +8, Survival +8
Feats: Improved Bullrush, Multiattack, Power Attack, Ride by Attack
Environment: Temperate plains
Organization: Solitary or Pair
Challenge Rating: 8
Alignment: Often Neutral Evil
Advancement: By character class
Level Adjustment: +6

Genteras are a new species of monster, spawned from a single entity known as Gengevra. Gengevra is a magical hybrid of gorgon and medusa, and her offspring resemble her but are nowhere near as powerful as their legendary mother. A Gentera resembles a centaur in outward appearance, but has traits of both gorgon and medusa. The Gentera’s upper torso, is a robustly built humanoid with slightly reptilian features, and crowned with a mass of long fleshy tendrils resembling headless snakes. The lower body of the Gentera is a powerful quadruped, with iron hard hooves, and a lashing whip-like tail. The entire creature is covered in overlapping gray, metallic scales, which turn away blades like a suit of full plate.

Gentara’s are savage and cruel, delighting in slaughter and mayhem. The have a fondness for beautiful things and will often decorate their lairs with ill-gotten treasures. Gentera’s have only been encountered in the area surrounding the Hermit Wood, a place reputed to be the lair of their mother and progenitor of their race Gengevra.

Genteras are extremely rare, and there may only be a dozen or so in existence. As a new race they strive to increase their numbers, and frequent mating is paramount for their continued existence. Gentera’s are born live and single births are the most common. Young are often watched over by Gengevra herself, and she protects this precious resource with unfettered ferocity.

A typical Gentera is roughly 8 feet tall and weighs nearly 2500 pounds.

Genteras speak common.

Combat

A Gentera will open combat with its paralytic gaze, hoping to incapacitate its foe from a distance. If this fails it will close for melee lashing out with whatever weapon it may have and two powerful hooves. Gentera’s are fond of one-handed slashing weapons, such as longswords and scimitars, and often employ shields.

Paralyzing Gaze (Su): Paralyzed 1d6, 30 feet, Fortitude DC 15 negates.

Trample (Ex): Reflex DC 20 half.
 


Those guys exemplify the reason I love this thread. Something different and unique. I can call them anything I want and use them as long term villians.

Which I plan to! Thanks Blackdrirge.
 

First I need to tell you that I love your work. It is truly inspiring. I can see a story and a use for each and every one. Well just about anyway. Even though I have made a request of you[psionic drow shades], you I do have another.

I was just watching Predator and Aliens and T-2 the other day and started to wonder. I was thinking the ultimate hunter[predators] with the ultimate living weapon[aliens] controlled only by their Predator masters via a psychic[psionic] link. Kind of like a Great Hunt with a Master Huntsman and pack. What would you use to make this combination? I am quite interested.

Also what about sentient golems made of quicksilver? At their core would be like a soul gem or some other thing that gives them their sentience.

Would either be viable creatures?
 
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Kershek said:
If you want to do some cool things with orcs and ogres in a command structure I'd love to see it. In my game, they are trying to retrieve a dwarven urgrosh stolen from Durgeddin the Black's clan (Forge of Fury) some decades ago that has since passed down the orog line. The orog with the urgrosh is the clan leader and he originally had an ogre mage as his right hand woman, but I might change that to your orog warmage. Currently they have classed ogres, orcs, and orogs as lieutenants, with a few dozen orcs filling the ranks. Their base is an underground mining operation for a nearby orc city with several wooden outposts in a circle on the surface. They use goblins as slave labor to dig their mines.
You can cancel my above request - the party will go through this this Sunday. Might as well move on to the next request :)
 

I hope none of my D&D Wargaming players are reading this. If they are, I hope they'll STOP reading here...

Basically, I'd like to scatter a couple of devestatingly powerful artifacts around. One in particular that provides complete magic negation within a 40 mile radius. I need a nice guardian for this thing... something reliant on physical attacks, obviously.

Players have access to whole armies, consisting of hundreds of creatures with less than 5 CR, and maybe one or two higher than that (we've got a level 18 druid, some level 15 wizards, some dragons, level 18 cleric...) but most of them won't be cooperating for this venture. I'd imagine someone would be sent off with his army to go and try and collect the artifact alone.

Can you help me with something suitably challenging?
 

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