BLACKDIRGE
Adventurer
Been on a dragon kick lately, so I decided to create th direct antithesis of the last critter in this thread. Nezzok is a half-fiend draconic cloud giant with levels in cleric and two prestige classes from the Draconomicon. For those of you wanted a CR 70+ critter, sorry, I just couldn't pull it off on this one. He's only a paltry CR 45.
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Nezzok, “The Harbinger of Tiamat”
Draconic Half-Fiend Cloud Giant Cleric 10/Dragonslayer10/Talon of Tiamat 10
Huge Outsider
Hit Dice: 37d8+370 plus 10d10+100 (728 hp)
Initiative: +9 (+4 Dex, +5 Improved Initiative)
Speed: 50 ft. (10 squares), fly 50 ft. (average)
AC: 51 (-2 size, +5 Dex, +14 natural, +8 bracers, +6 ring), touch 37, flatfooted 46
Base Attack/Grapple: +34/+62
Attack: Wyrmskewer + 59 melee (3d8+36 plus 3d6 unholy/19-20 x3) or claw +52 melee (1d8+20) or rock +37 ranged (2d8+20)
Full Attack: Wyrmskewer + 59/+54/+49/+45 melee (3d8+36 plus 3d6 unholy/19-20 x3) and bite +47 melee (2d6+10) or 2 claws + 52 melee (1d8+20) and bite +47 melee (2d6+10) or rock +37 ranged (2d8+20)
Space/Reach: 15 ft./15 ft. (25 ft. with spear)
Special Attacks: Breath weapon, damage bonus, dominate dragon, rock throwing, improved critical, smite good, spell-like abilities, spells, true strike
Special Qualities: Aura of courage, damage reduction 10/magic and 3/-, darkvision 60 ft., domain powers, frightful presence, immunity to magical sleep and paralysis effects, immunity to poison, immunity to fire, low-light vision, overcome draconic spell resistance, resistance to acid 20, cold 20, electricity 20, and sonic 10, rebuke undead, rock catching, spell resistance 35, voice of the dragon.
Saves: Fort +40, Ref +23, Will +32
Abilities: Str 51, Dex 20, Con 32, Int 18, Wis 22, Cha 20
Skills: Bluff +29, Concentration +26, Climb +33, Craft (weapon smith) +32, Diplomacy +24, Intimidate +41, Knowledge (arcane) +31, Knowledge (religion) +23, Listen +20, Search +26, Sense Motive +33, Spellcraft +13, Spot +22, Tumble +23
Feats: Cleave, Devastating Critical (longspear), Dodge, Dragonthrall, Great Cleave, Improved Critical (long spear), Improved Initiative, Improved Trip, Ironwill, Lightening Reflexes, Mobility, Over Whelming Critical (longspear), Power Attack, Spring Attack, Weapon Expertise, Weapon Focus (longspear).
Environment: The Nine Hells
Organization: Solitary
Challenge Rating: 45
Alignment: Lawful Evil
Possessions: Wyrmskewer +6 gargantuan draconic dread unholy power longspear, bracers of armor +8, ring of protection +6, ring of vampiric regeneration
Aura of Courage (Su): Nezzok is immune to fear, magical or otherwise. Allies within 10 feet of Nezzok gain +4 morale bonus on saving throws against fear effects.
Breath Weapon (Su): Nezzok can make use of five breath weapons; a cone of frost for 3d6 points of damage, a line of acid for 8d4 points of damage, a cone of corrosive gas for 10d6 points of damage, a line of lightening for 12d6 points of damage, and a cone of fire for 14d8 points of damage. He can use each of these breath weapons once per day. A successful Reflex saving throw at DC 31 halves the damage for any of the breath weapons. Nezzok must wait 1d4 round between breath weapons.
Cleric Spells: (Caster level 20, spell DC = 16 + spell level); 6/7+1/7+1/6+1/6+1/5+1/4+1/4+1/4+1/4+1
Damage Bonus (Ex): Nezzok gains a +10 bonus on weapon damage rolls against dragons.
Dominate Dragon (Su): Once per day Nezzok can attempt to dominate any dragon (as the dominate monster spell). The target may attempt a Will save to negate the effect at DC 25.
Frightful Presence (Ex): Nezzok can unsettle foes with his mere presence. All creatures with fewer hit dice that Nezzok, within 150 feet, are subject to his frightful presence. A potentially affected creature that succeeds at a Will save of DC 25 remains immune to Nezzok’s frightful presence for 24 hours. On a failure, creatures with 4 or fewer hit dice become panicked for 2d6 rounds and those with 5 or more hit dice become shaken for 2d6 rounds.
Improved Critical (Ex): Nezzok gains the effect of the Improved Critical feat on any weapon he uses against dragons.
Overcome Draconic Spell Resistance (Su): Nezzok adds 10 to any caster level checks made to overcome a dragon’s spell resistance.
Spell-like Abilities: 3/day – darkness, levitate, obscuring mist, poison, unholy aura. 1/day – blasphemy, contagion, desecrate, destruction, fog cloud, horrid wilting, summon monster IX, unholy blight.
Smite Good (Su): Once per day Nezzok can make a normal melee attack to deal 20 points of extra damage to a good aligned foe.
True Strike (Sp): Nezzok may use the spell true strike once per day as a move action.
Voice of the Dragon (Ex): Nezzok gains a +6 bonus on Bluff and Intimidate checks.
Long has Tiamat, goddess of chromatic dragons, yearned to strike at her draconic enemies on the prime material plane. The laws that bind all deities from directly influencing the mortal realm prevent Tiamat from slaking her thirst for destruction and vengeance personally, but she has many servants to carry out her nefarious bidding. Of these servants, her most prized is in fact one of her own offspring. Tiamat's fecundity is legendary, and she has mated with many creatures, from demons to mortals, to produce a wide variety of monstrous progeny. But her most successful coupling was with an evil cloud giant centuries ago, and it has yielded a most potent hybrid. This hybrid, Nezzok, is a blasphemous mingling of giant, fiendish and draconic essences, and is a most terrible adversary of all good dragons.
Endowed with many powerful abilities, Nezzok is a nigh unstoppable force of evil. In addition to his physical might, he is also a powerful cleric and can access the most devastating of spells. Nezzok’s entire existence has been devoted to the study of good dragons, and more to the point the methods of dispatching these mighty beasts. In this, he has no equal, and even the most ancient of gold wyrms is no match for Tiamat’s spawn. Nezzok has slain literally hundreds of powerful good dragons, along with their servants and guardians, in the pursuit of his mother’s aims.
In truth Nezzok has few ambitions of his own, and seems quite content to be his mother’s harbinger of destruction. He spends most of his time in Avernus, the first layer of the nine hells, and Tiamat’s home plane. Here Nezzok acts as an enforcer of his mother’s will, and occasionally a diplomatic envoy to the various Archdukes of the hells. It is only when Tiamat wishes to strike at a mortal dragon, especially a follower of Bahamut, her most hated rival that Nezzok is sent to the prime material. On these excursions, Nezzok seeks out his target and attacks with as much haste as possible, hoping to gain the element of surprise upon his draconic foes before allies and supporters can be gathered.
Appearance and Tactics
There is little that could strike fear into the heart of a gold or silver dragon, but the appearance of Nezzok has been known to send even these noble creatures fleeing for their lives. Nearly eighteen feet of solid muscle and scale, Nezzok is a paragon of diabolical might. His body is covered with a mosaic of black, red, white, green and blue scales, all arranged in flawless geometric patterns. A pair of mammoth bat wings sprout form his massive shoulders, and his head is a crowning nightmare of horns, fangs and glaring malevolence.
Nezzok’s most prized possession is a gift from his mother, a gargantuan spear named Wyrmskewer. A magic weapon of epic proportions, Wyrmskewer has been specifically created to slay dragons. Armed with Wyrmskewer, and a formidable array of spells and special abilities, Nezzok is absolutely fearless in combat. Although he is a skilled tactician, and a crafty combatant, Nezzok rarely needs to do little more than engage his foes in a single, devastating frontal assault to achieve victory.
On the rare occasion Nezzok is confronted with an adversary on par with himself, he will bolster his combat prowess with spells and spell-like abilities. Favorites include, unholy aura, dispel good, and righteous might.

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Nezzok, “The Harbinger of Tiamat”
Draconic Half-Fiend Cloud Giant Cleric 10/Dragonslayer10/Talon of Tiamat 10
Huge Outsider
Hit Dice: 37d8+370 plus 10d10+100 (728 hp)
Initiative: +9 (+4 Dex, +5 Improved Initiative)
Speed: 50 ft. (10 squares), fly 50 ft. (average)
AC: 51 (-2 size, +5 Dex, +14 natural, +8 bracers, +6 ring), touch 37, flatfooted 46
Base Attack/Grapple: +34/+62
Attack: Wyrmskewer + 59 melee (3d8+36 plus 3d6 unholy/19-20 x3) or claw +52 melee (1d8+20) or rock +37 ranged (2d8+20)
Full Attack: Wyrmskewer + 59/+54/+49/+45 melee (3d8+36 plus 3d6 unholy/19-20 x3) and bite +47 melee (2d6+10) or 2 claws + 52 melee (1d8+20) and bite +47 melee (2d6+10) or rock +37 ranged (2d8+20)
Space/Reach: 15 ft./15 ft. (25 ft. with spear)
Special Attacks: Breath weapon, damage bonus, dominate dragon, rock throwing, improved critical, smite good, spell-like abilities, spells, true strike
Special Qualities: Aura of courage, damage reduction 10/magic and 3/-, darkvision 60 ft., domain powers, frightful presence, immunity to magical sleep and paralysis effects, immunity to poison, immunity to fire, low-light vision, overcome draconic spell resistance, resistance to acid 20, cold 20, electricity 20, and sonic 10, rebuke undead, rock catching, spell resistance 35, voice of the dragon.
Saves: Fort +40, Ref +23, Will +32
Abilities: Str 51, Dex 20, Con 32, Int 18, Wis 22, Cha 20
Skills: Bluff +29, Concentration +26, Climb +33, Craft (weapon smith) +32, Diplomacy +24, Intimidate +41, Knowledge (arcane) +31, Knowledge (religion) +23, Listen +20, Search +26, Sense Motive +33, Spellcraft +13, Spot +22, Tumble +23
Feats: Cleave, Devastating Critical (longspear), Dodge, Dragonthrall, Great Cleave, Improved Critical (long spear), Improved Initiative, Improved Trip, Ironwill, Lightening Reflexes, Mobility, Over Whelming Critical (longspear), Power Attack, Spring Attack, Weapon Expertise, Weapon Focus (longspear).
Environment: The Nine Hells
Organization: Solitary
Challenge Rating: 45
Alignment: Lawful Evil
Possessions: Wyrmskewer +6 gargantuan draconic dread unholy power longspear, bracers of armor +8, ring of protection +6, ring of vampiric regeneration
Aura of Courage (Su): Nezzok is immune to fear, magical or otherwise. Allies within 10 feet of Nezzok gain +4 morale bonus on saving throws against fear effects.
Breath Weapon (Su): Nezzok can make use of five breath weapons; a cone of frost for 3d6 points of damage, a line of acid for 8d4 points of damage, a cone of corrosive gas for 10d6 points of damage, a line of lightening for 12d6 points of damage, and a cone of fire for 14d8 points of damage. He can use each of these breath weapons once per day. A successful Reflex saving throw at DC 31 halves the damage for any of the breath weapons. Nezzok must wait 1d4 round between breath weapons.
Cleric Spells: (Caster level 20, spell DC = 16 + spell level); 6/7+1/7+1/6+1/6+1/5+1/4+1/4+1/4+1/4+1
Damage Bonus (Ex): Nezzok gains a +10 bonus on weapon damage rolls against dragons.
Dominate Dragon (Su): Once per day Nezzok can attempt to dominate any dragon (as the dominate monster spell). The target may attempt a Will save to negate the effect at DC 25.
Frightful Presence (Ex): Nezzok can unsettle foes with his mere presence. All creatures with fewer hit dice that Nezzok, within 150 feet, are subject to his frightful presence. A potentially affected creature that succeeds at a Will save of DC 25 remains immune to Nezzok’s frightful presence for 24 hours. On a failure, creatures with 4 or fewer hit dice become panicked for 2d6 rounds and those with 5 or more hit dice become shaken for 2d6 rounds.
Improved Critical (Ex): Nezzok gains the effect of the Improved Critical feat on any weapon he uses against dragons.
Overcome Draconic Spell Resistance (Su): Nezzok adds 10 to any caster level checks made to overcome a dragon’s spell resistance.
Spell-like Abilities: 3/day – darkness, levitate, obscuring mist, poison, unholy aura. 1/day – blasphemy, contagion, desecrate, destruction, fog cloud, horrid wilting, summon monster IX, unholy blight.
Smite Good (Su): Once per day Nezzok can make a normal melee attack to deal 20 points of extra damage to a good aligned foe.
True Strike (Sp): Nezzok may use the spell true strike once per day as a move action.
Voice of the Dragon (Ex): Nezzok gains a +6 bonus on Bluff and Intimidate checks.
Long has Tiamat, goddess of chromatic dragons, yearned to strike at her draconic enemies on the prime material plane. The laws that bind all deities from directly influencing the mortal realm prevent Tiamat from slaking her thirst for destruction and vengeance personally, but she has many servants to carry out her nefarious bidding. Of these servants, her most prized is in fact one of her own offspring. Tiamat's fecundity is legendary, and she has mated with many creatures, from demons to mortals, to produce a wide variety of monstrous progeny. But her most successful coupling was with an evil cloud giant centuries ago, and it has yielded a most potent hybrid. This hybrid, Nezzok, is a blasphemous mingling of giant, fiendish and draconic essences, and is a most terrible adversary of all good dragons.
Endowed with many powerful abilities, Nezzok is a nigh unstoppable force of evil. In addition to his physical might, he is also a powerful cleric and can access the most devastating of spells. Nezzok’s entire existence has been devoted to the study of good dragons, and more to the point the methods of dispatching these mighty beasts. In this, he has no equal, and even the most ancient of gold wyrms is no match for Tiamat’s spawn. Nezzok has slain literally hundreds of powerful good dragons, along with their servants and guardians, in the pursuit of his mother’s aims.
In truth Nezzok has few ambitions of his own, and seems quite content to be his mother’s harbinger of destruction. He spends most of his time in Avernus, the first layer of the nine hells, and Tiamat’s home plane. Here Nezzok acts as an enforcer of his mother’s will, and occasionally a diplomatic envoy to the various Archdukes of the hells. It is only when Tiamat wishes to strike at a mortal dragon, especially a follower of Bahamut, her most hated rival that Nezzok is sent to the prime material. On these excursions, Nezzok seeks out his target and attacks with as much haste as possible, hoping to gain the element of surprise upon his draconic foes before allies and supporters can be gathered.
Appearance and Tactics
There is little that could strike fear into the heart of a gold or silver dragon, but the appearance of Nezzok has been known to send even these noble creatures fleeing for their lives. Nearly eighteen feet of solid muscle and scale, Nezzok is a paragon of diabolical might. His body is covered with a mosaic of black, red, white, green and blue scales, all arranged in flawless geometric patterns. A pair of mammoth bat wings sprout form his massive shoulders, and his head is a crowning nightmare of horns, fangs and glaring malevolence.
Nezzok’s most prized possession is a gift from his mother, a gargantuan spear named Wyrmskewer. A magic weapon of epic proportions, Wyrmskewer has been specifically created to slay dragons. Armed with Wyrmskewer, and a formidable array of spells and special abilities, Nezzok is absolutely fearless in combat. Although he is a skilled tactician, and a crafty combatant, Nezzok rarely needs to do little more than engage his foes in a single, devastating frontal assault to achieve victory.
On the rare occasion Nezzok is confronted with an adversary on par with himself, he will bolster his combat prowess with spells and spell-like abilities. Favorites include, unholy aura, dispel good, and righteous might.