If this has already been fully explored here, please forgive me:
Blacklight (from FRC): "You create an area of total darkness. The darkness is impenetrable to normal vision and darkvision..."
Detect Magic (from PHB): "3rd round [of concentration]: The strength and location of each [magical] aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each......Magical area, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras."
The situation: The evil wizard is in a laboratory, behind a secret door of his bedroom. He has "Alarm(ed)" the bedroom so that he will be alerted when the party enters it. If he hears them approach the secrect door, he will immediately cast Blacklight on himself. The entrance and majority of the secret lab will be filled with inky blackness. In the room will be the evil Wizard wearing his Cloak of Intelligence (+4), and several potions on a table at the other end of the room.
The thief opens the secret door and the party's sorceror approaches the doorway. Let's assume he is allowed 3 rounds to Detect Magic. What does he sense? I can make several arguments, but I could really use some advanced rules insight to pick among them.
Blacklight (from FRC): "You create an area of total darkness. The darkness is impenetrable to normal vision and darkvision..."
Detect Magic (from PHB): "3rd round [of concentration]: The strength and location of each [magical] aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each......Magical area, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras."
The situation: The evil wizard is in a laboratory, behind a secret door of his bedroom. He has "Alarm(ed)" the bedroom so that he will be alerted when the party enters it. If he hears them approach the secrect door, he will immediately cast Blacklight on himself. The entrance and majority of the secret lab will be filled with inky blackness. In the room will be the evil Wizard wearing his Cloak of Intelligence (+4), and several potions on a table at the other end of the room.
The thief opens the secret door and the party's sorceror approaches the doorway. Let's assume he is allowed 3 rounds to Detect Magic. What does he sense? I can make several arguments, but I could really use some advanced rules insight to pick among them.