Saeviomagy said:
I'd just like to say
Pinned characters are most certainly not helpless. If they were, grappling would be by far the most obscenely effective combat tactic in the game.
Pinned characters may not do anything but attempt to break the pin, and others get a +2 to hit them. That's it.
I meant immobile, not helpless. Good catch, everyone.
However, Saeviomagy, while grappling isn't the most effective tactic, it could be argued that pinning is. It's certainly one of the deadliest tactics. The following conditions apply while pinned:
1) No Reflex saves, as has been discussed.
2) Your mouth can be covered at the pinning character's option, making you unable to speak.
3) You are at 0 Dex and lose another 4 points to AC against melee attacks, while ranged attackers no longer need to randomly roll to hit you in the grapple.
As bad as grappling was against spellcasters, it's even worse now, since
dimension door isn't enough. Two successful grapple checks, and a spellcaster can't cast anything that isn't
silenced. These can even be done in a single full attack action.
Ranged attackers can slice up a pinned person without worrying about hitting their own side.
Do you have an alternative suggestion as to a deadlier combat tactic? While it's true that Improved Trip can lead to a lot of damage, that requires a series of feats. Anyone can grapple. It's one of the simplest combat maneuvers.