Bladesinger Preview!


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I'm confused. Whose preview? In what context?

The link seems to lead to some community page and some fan upload. Do we know this guy? Why are we supposed to care what he posts?
 

Interesting concept, it looks like a variant on the Swordmage.

The Bladespell mechanics is an interesting concept for a any type of character, basic attacks with powers attached to them. I think it brings something different to the table.

[MENTION=91812]ForeverSlayer[/MENTION]

How do you mean it's a mess? because the mechanics are different? It brings a new and, dare I say, fresh twist on the powers.
 

Interesting concept, it looks like a variant on the Swordmage.

The Bladespell mechanics is an interesting concept for a any type of character, basic attacks with powers attached to them. I think it brings something different to the table.

[MENTION=91812]ForeverSlayer[/MENTION]

How do you mean it's a mess? because the mechanics are different? It brings a new and, dare I say, fresh twist on the powers.

Well first off it is supposed to be a controller and yet it is missing most controllerish powers. Second, there is too much going on at one time in this class. I love complexity but I don't like clutter and this class feels a bit too cluttered to me.
 

I'm confused. Whose preview? In what context?

The link seems to lead to some community page and some fan upload. Do we know this guy? Why are we supposed to care what he posts?
Saw the same thing on RPG.net.

But I don't follow abbreviated links (follow on your own risk):

criticalhits Gato, CH News Robot
by Wizards_DnD

A preview of the Bladesinger class coming in the Neverwinter Campaign Setting by @Gen_Con Bladesinger preview content - Gen Con LLC Community
 

Well, I think I "got" it almost immediately.

It's basically a melee class using Intelligence in place of Strength for attack rolls and damage rolls. The control effect comes from at-will powers that trigger every time the character hits with a melee attack. These automatically affect an enemy - no need for an attack roll, and not necessary the one they hit - and deal a small amount (Dexterity modifier) of damage plus some small effect (target grants combat advantage, target takes a -2 penalty to attack rolls, target is slowed, target takes damage if it moves, target is prone, target is slid 3 squares). It can thus function as a once per hit minion killer, or the bladesinger could be attacking one enemy in melee and messing with another within 10 squares. (The bladesinger also doesn't provoke AOs for using ranged powers when fighting with a one-handed weapon and nothing in the other hand.)

The encounter power grants it a bonues to attack rolls and defenses, and a larger bonus to damage rolls. Based on the preview, it gets other encounter powers as it levels up.

It also gets three cantrips (chosen from ghost sound, light, mage hand, prestidigitation, and suggestion) and the magic missile spell.

The only questionable design decision that I can see is that it uses wizard encounter spells as its dailies. I'm guessing that the somewhat more powerful and flexible at-will abilities are supposed to compensate for that.
 
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hm, looks quite well if you as me. A quite resilent controller, beeing well abe to hold its own in combat.
Also the concept is very fitting, if you consider its history. That of a fighter wizard hybrid.
Also, 3 at-wills, that constantly add damage, a useful base attack and encounter powers that are good enough as dailes... it should be doing well enough.
 



Int/Dex so it's already fail right from the start.
Well, so far the only use for Dexterity that I can see is to determine the extra damage from the at-will powers that trigger when the bladesinger hits with a melee basic attack. I suppose it might also give the bladesigner a decent ranged attack, but magic missile already takes care of that.

If you are more interested in the control elements than the extra damage, then it is entirely feasible to put a medium-high score in Dexterity (say 14, especially if your race already grants a bonus to that ability score) and pump an ability score that grants you a bonus to Fortitude or Will instead. Of course, maybe Dexterity will be important to higher-level utility powers or class features.
 

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