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Not necessarily. Subclasses have the same power list and meet the same prereqs as the 'base' class (so a Mage IS a Wizard for all rules purposes). However, a subclass doesn't have all the class features (or actually any of them by default) of the base class. In fact as of now there is technically no such thing as a character that is just a 'Wizard', you would be a Wizard (Arcanist), or a Wizard (Mage), or a Wizard (Bladesinger). Since proficiency with implements is a class feature Bladesinger doesn't 'inherit' any implement proficiencies from Wizard, because Wizard is now an empty shell class that has no class features (they all belong to Arcanist now).

I was afraid of that...I was just told my wizard (arcanist) has to take a feat for the tomb becuse it is not an (arcanist) but wizard...
 

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Actually, since a bladesinger has a spellbook, Arcane Implement Proficiency (Tome) is a really good use of a feat for them.

Because of, ya know, those tomes that let you add honest to goodness wizard dailies to the spellbook of a wielder. It's about the only trick WotC didn't lock the bladesinger out of through careful use of keywords and effects.
 

I was afraid of that...I was just told my wizard (arcanist) has to take a feat for the tomb becuse it is not an (arcanist) but wizard...

Yeah, that's bunk, dunno who told you that, but they're wrong. The Arcanist IS the old Wizard, they just forklifted all Wizard features into a subclass so that the system makes sense again (every class is made up of N subclasses, nobody is a member of just a raw class, at least for those with E-classes). They haven't gotten to the PHB2 ones etc yet, but presumably they would do the same for them too.

Anyway, your Arcanist can certainly use a tome still, and do every single itty-bitty thing that it could do before this change.
 

Actually, since a bladesinger has a spellbook, Arcane Implement Proficiency (Tome) is a really good use of a feat for them.

Because of, ya know, those tomes that let you add honest to goodness wizard dailies to the spellbook of a wielder. It's about the only trick WotC didn't lock the bladesinger out of through careful use of keywords and effects.
Nice catch!
 

Actually, since a bladesinger has a spellbook, Arcane Implement Proficiency (Tome) is a really good use of a feat for them.

Because of, ya know, those tomes that let you add honest to goodness wizard dailies to the spellbook of a wielder. It's about the only trick WotC didn't lock the bladesinger out of through careful use of keywords and effects.

The bladesinger's spellbook only allows encounter powers to be used as dailies. The bladesinger doesn't ever get to prepare daily spells, so having daily spells in the spellbook is rather pointless.

It's the chart for 'Wizard spells per day' under 'Encounter as daily'. At no point are they given a slot for a daily spell.
 

Yeah, that's bunk, dunno who told you that, but they're wrong. The Arcanist IS the old Wizard, they just forklifted all Wizard features into a subclass so that the system makes sense again (every class is made up of N subclasses, nobody is a member of just a raw class, at least for those with E-classes). They haven't gotten to the PHB2 ones etc yet, but presumably they would do the same for them too.

Anyway, your Arcanist can certainly use a tome still, and do every single itty-bitty thing that it could do before this change.

ok, so the full thing is more complacated...again tome was added to wizards...it eaither is all or none of the subclasses until errated...and to be honnest that is the problem of adding an implment outside of the class...

I now am told mage gets it ....mage doesn't get it... So I sent an email to rule of 3...
 

ok, so the full thing is more complacated...again tome was added to wizards...it eaither is all or none of the subclasses until errated...and to be honnest that is the problem of adding an implment outside of the class...

I now am told mage gets it ....mage doesn't get it... So I sent an email to rule of 3...

Or perhaps a Blackguard of Domination. Not all gods need the cleric class or a specific domain to describe their priesthood.
 

ok, so the full thing is more complacated...again tome was added to wizards...it eaither is all or none of the subclasses until errated...and to be honnest that is the problem of adding an implment outside of the class...

I now am told mage gets it ....mage doesn't get it... So I sent an email to rule of 3...

Well, ALL the pre-Essentials Wizard class feature material needs to be read as 'Arcanist', otherwise it really makes no sense. They never defined 'sub class' exactly, but clearly a subclass doesn't have the features of the parent class (otherwise on day one of Essentials all e-classes would have all the features of their parent classes, which they obviously don't). So, while no specific mention has been made in errata, this is a case where the concomitant to the creation of the Arcanist class is that either the stuff in AP etc is now part of the Arcanist, or else it isn't usable at all, or else the rules are completely non-functional. In the last case do it how it makes sense because there's no rational interpretation at that point.

So we must conclude that all the stuff in AP that refers to Wizard (and similarly stuff in DDI) where it builds off of Wizard now builds off of Arcanist. I'm pretty sure you'll find that the CB works that way too.
 

Not just that; if you look in the Compendium for Arcanist, you find:

Wizard (Arcanist)

“I am the fire that burns, the choking fog, the storm that rains devastation on our foes.”
CLASS TRAITS
Role: Controller. You exert control through magical effects that cover large areas—sometimes hindering foes, sometimes consuming them with fire.
Power Source: Arcane. You channel arcane forces through extensive study, hidden knowledge, and intricate preparation. To you, magic is an art form, an expressive and powerful method by which you seek to control the world around you.
Key Abilities: Intelligence, Wisdom, Dexterity

Armor Proficiencies: Cloth.
Weapon Proficiencies: Dagger, quarterstaff.
Implement: Orbs, staffs, wands, tomes
Bonus to Defense: +2 Will.
 

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