And here, you whip out a 90% number out of nowhere, as if that number is meaningful, or indicative, or anything other than an unfounded assertion.
War Machine for mass combat. Detailed monster ecology from 2E. Morale checks (1d20 is FAR to random).
A very cool idea3e Binders. So much awesome flavor coupled with interesting mechanics.
The bloodied condition and abilities that triggered off of it.
A return to 4E's monster design, with clear roles for combat (since that's realistically how they'll be used the majority of the time). I had an extra tier of minions (goons) which had a damage threshold based on the creature's tier. Goons died if they took their threshold or more from a single attack. Any damage below it, bloodied the goon. A bloodied goon died if it took any damage, and many bloodied goons would try and flee or surrender. I loathe tracking hit points on "random grunt #4".
A full rebuild would be much better than keeping the Adventuring Day.I havent played Pathfinder 2, but Tyranny essentially had that and fights got repetitive fast. Every encounter you basically ran through the same script. The system would need to be modified with random elements of some kind - more builders/consumers/reactions, or similar to the book of 9 swords where not all maneuvers are available each round.
Yeah, but he also said it would be heavily influenced by the WoW ShamanMearls has mentioned the possiblity of a Shaman class.
mechanically or thematically?Yeah, but he also said it would be heavily influenced by the WoW Shaman![]()
I don't remember. Either, imo, is poormechanically or thematically?