Blasted ROLE-PLAYERS!!!

Let's think about this:

You are all low on hit points, right? Simply tell him, the PC, as sweetly as possible, "Dear Binky, my sweet fellow, if you should touch, push, pull, fold, spindle or mutilate ANYTHING in this room while we rest, I will BEAT THE LIVING **** out of you long before whatever fell trap or creature gets to do us in. Have I made myself clear?" Then promptly tell the DM that you have both eyes on him, and a readied action to do exactly that should he attempt to touch anything except his own equipment. :)

It worked for me!
 

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I agree with alot of the people above...play the Cleric of "I don't heal morons who insist on slowly killing themselves and trying to take me with them."

If anything it'll be fun to watch the looks on their faces when you don't heal them and say "But I'm just roleplaying my character, he would never heal useless wastes of flesh that have inexplicable death wishes." :D
 

I would suggest making a self sufficient survivable character as well. Role play him as taking things seriously, and evil if you are allowed so that those who cross you or get in your way find themselves gruesomely dead.

Don't PKill until they have given you a reason in character. That way you can legitimately say well, look, My bad ass barbarian chops the head off of anybody who crosses him, you crossed him so to roleplay correctly, he would rage and use his great axe to express his displeasure with Binky's tinkering with the trap after he was warned not to.

A rogue wizard will be low on hit points but can work. "I don't know why we keep getting assaulted by fiendish dire rats during my turn at watch. Look, I'm a wizard, you don't really expect me to spot these things coming in time to wake you, do you?"

The rogue trapmaker can work as well. At night on watch he makes a trapped box and sets it out on the path the group will go down the next day. The next day as they go the rogue says, "Hey, there's a box. Binky don't open it, its probably a trap. Let's just ignore it." Predictable result occurs with gruseome contact poison, spring blade etc.

For the wizard option, think of charm speicalization, then you can direct their roleplaying (although player control of other players is generally the worst in game thing that can happen)
 

Oh, I also forgot to note that the Druid's wild shape will help greatly.

You get an animal shape to respond to problems (30 foot drop? wings baby!) and you HEAL to full each time you wild shape, with out the wasted time of disorentaion of Poly self. Talk you DM into letting you trade out heals at will, live long enough to Wild Shape and you should be able to out live your party's stupidity.
 


druid regains hit points as if he or she has rested for a day.

Okay so 1.5 hit points per level, my bad. Still that's like an average result for a heal spell that scales with the character.

I can still see how being a Druid would have saved Limper when the trap door opened last time
 

Limper said:



Oh friend!!!! You see dont you?


This is exactly what I'll have to do. BUT he's good you never see it coming (unless its a button and his PC is short). I think arranging some accidents during field exercises might help me out.

Other PCs of equal level are concidered equal CR, correct? I'll get my lost levels from their hide, then they can vote me out of the group (no loss), and then maybe the DM will tell me what he had planned for this is the only reason I've put up with this so far.


I was going to suggest ROLE-playing something chaotic neutral, highly paranoid, and combat-oriented. Prehaps a veteran of <insert terrible war here> with a 'can't make an omlette...' mentality who knows that having unreliable comrades just isn't an option.

Normally i would NEVER off another PC, however my idiocy threshold is very low, and i don't carry grudges. Niether does my group, so if i have to frag someone for the sake of the squad in a WWII GURPS game, I don't expect have to worry about getting a dagger in the ribs from the rogue played by the same guy next week. If your group carries grudges across characters, campaigns, and systems, ignore my earlier advice.
 

Oh my. Look at all the spiffy ideas and fun malevolency. Even Crothian has jumped on the Nightfall and Limper short bus to hell, through the reanimation of former comrades.

Henry: (Limper sheds a tear) That was beautiful as the voices of angels from a mouth mine own. I'll use your words at first opportunity.

You guys are great.
 

Well another idea, is have them be possessed by evil spirits. Shamanism is always a good way to go. :) This way they don't die AND yet they STILL listen to you, ESPECIALLY if you have control over said evil outsiders. :D

But still, necromancy is one of the tried and true ways of dealing with troublesome party members.
 

Possesing idiots with controlled spirits! A truely inspired thought, but not well supported in 3e, to my knowledge. But nasty nontheless.
 

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