WotC_Logan said:Think of the keywords as a general indicator of how a power works. If you hear about an "area" attack, you have a pretty good idea that it's a multi-target attack at range. If you hear about a "close attack," it's probably going to multiple creatures near you. And, of course, they tell you in one word whether the attack provokes. So the word "area" isn't strictly necessary, but it has a purpose because it groups multiple concepts into one word. We also have other mechanics keying off the keyword, so you might have a wizard's wand that keys off of area attacks, and it's simpler to do that than "burst attack with a range greater than 1" or whatever.
So an Area attack is always at range? But if you have an Area attack, you still have to specify 1) the range (either Range X) and 2) the shape (Burst 5, Blast 3). I don't see that Area tells us anything that Range X Burst Y or Range Z Blast Y don't. Unless Area can describe other, more esoteric shapes, not covered by keywords.
*sigh* June is waaaay too far away.
Thanks again for the info Logan; the Blast thing has been bugging me since the reports from DDXP came out. I think it's a really slick way of covering the "cone-like" effects without falling into the craziness of different shaped effects for different orientations on the grid.