D&D 3E/3.5 Blinded condition in 3.5

frankthedm

First Post
Saeviomagy said:
Not really - mentions of climbing and running are simply not present in the ability. By a purely logical reading, the barbarian always retains his dex bonus, except in the case where he is immobilised. He would keep it regardless of any effect which stated that he lost it.

no, you are trying to squeeze more out of the ability than what is given by the ability in 3E or 3.5E. Your "alteration" of the rules text is almost as insulting as a copy and paste of a negative movie review turned into a advertisement for the same movie.

Saeviomagy said:
A barbarian [always] retains his Dexterity bonus to AC ... However, he still loses his Dexterity bonus to AC if immobilized.

3.5 SRD
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

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3.5E PHB
Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

The ability lets you avoid attacks you don't know about, nothing else. When you are climbing you holding onto the wall for dear hitpoints placing yourself in a postion with literally little wiggle room. When you run, you have thrown caution to the wind in hopes to get somewhere fast.

I will agree with you on the uncanny dodge making sense agains foes you can't see.
 
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Artoomis

First Post
I have no trouble at all seperating out being blinded from having all your opponents be invisible.

If you are blinded you see NOTHING. This is not the same as ONLY not seeing your opponents.

Think about it.
 

Norfleet

First Post
It'd be interesting if being blinded would allow you to fly. Since you have a 50% miss chance when you can't see the target, if you bullrush the ground, and miss, aren't you now flying, since flying is accomplished by throwing oneself at the ground and missing?
 

Saeviomagy

Adventurer
frankthedm said:
no, you are trying to squeeze more out of the ability than what is given by the ability in 3E or 3.5E. Your "alteration" of the rules text is almost as insulting as a copy and paste of a negative movie review turned into a advertisement for the same movie.
Hardly - it tends to be a good idea within 3E and derivatives to avoid using the flavour text (ie - sentences containing no defined rules terms) when debating rules, or else all sorts of odd things come about, the least of which is confusion over the meaning of given words - witness your own thread on improved familiar. Given that, I also gave two possibilities - one of which ignores the flavour text, and goes for the logical meaning of the sentence in question, and the other which goes for the "this is probably what they meant" meaning.

If you honestly think that giving two points of view with almost totally opposite end results is one-sided reporting, I really don't think it's possible to have a conversation with you.
The ability lets you avoid attacks you don't know about, nothing else. When you are climbing you holding onto the wall for dear hitpoints placing yourself in a postion with literally little wiggle room. When you run, you have thrown caution to the wind in hopes to get somewhere fast.
Point out where it gives the reason for loss of dex bonus under 'run'. It's not there, nor is it sensible to think that someone running is doing so with their eyes closed (or else they'd be able to react, especially with finely tuned reactions such as those granted from uncanny dodge). I'll admit that a reading of climb probably stops uncanny dodge from working with it, assuming that you accept that the flavour text in this case is actually rules text (ie - climb specifically says you can't move to get out of the way of things, and uncanny dodge says it helps you react to things). That's for the liberal reading.

For the more restricted reading, it only helps against being flat-footed or against invisible opponents.
 

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