Py'Cott chortles a bit as he feels Red Ghost fade, it always gets their goat when they waste time stabbing the wrong guy.
Unfortunately for Lex, the fishman that breached up next to them found a creature of flesh and blood to sink his spear into. Py'Cott turned to face the newly presented foe, locking gazes with him, as Red Ghost formed from below the docks, and stabbed the fishman in the back.
OOC:
Re-Summoned Red Ghost into AN16 using a bonus action, then used Unleash incarnation
Burton starts when the guard emerges right next to him, and he is about to swing his rapier just before realizing this is no enemy.
Not that moving his fine weapon in the freezing water is so easy. He lets the weapon go and it sinks quickly to the water depths below; Burton knows he can summon it back whenever he wants.
Quickly prisoner 287 helps the guard onto the docks, so that they both can escape the clutches of these monstrous fish creatures.
OOC:
Taking the Aid Another action to help the guard (VET.G.2) onto the docks, so that he can keep his promise and help Burton out.
Jathlin scans the dock and ship. With no weapon or armor the pirate is hesitant to run into the fray. Seeing that the sailors on the ship are being pressed by numerous foes Jathlin extends his hand and speaks words of power. A slight rumble of thunder rings out and a spectral cutlass materializes near the sahaugin. The weapon lashes out at one of the fishmen. Jathlin looks towards the sahaugin that had been threatening him in the water and calls another burst of radiant fire to spring up around the closest.
OOC:
Using my bonus action to cast Spiritual Weapon to appear near AL7 or as close as I can get to those three enemies. It will then attack the closest enemy. Spiritual Weapon attack and damage: 1d20+6111d8+410
Jathlin will then cast Sacred Flame at SD2. It will need to make a DC 14 Dex save or take Sacred Flame damge: 1d83.
Thorbin screams a war cry. This ship will be his, and all enemies will perish! He yells to the other combatants “Brothers, let us open the path to our those below deck!” The then proceeds with the slaughter.
OOC:
move: as required to fight. He’ll maintain a 10 ft distance whenever possible
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 5
Having gotten free of the fish man, Valerian continued to kick up for the surface, needing air. He felt his rage melting away, his body tiring with exhaustion. But he hit the surface and gulped for air, heading for the dock.
***
OOC: Rage ends early because I didn’t attack and wasn’t damaged, so another level of exhaustion. But I’m on the surface again.
Exhaustion 1: Disadvantage on ability checks. Exhaustion 2: Speed halved.
Didn’t notice Doc Halfhand transform into a giant octopus.
Action: Dash and break the surface.
Move: Swim 15’ toward the surface (10’ underwater)
Bonus Action:
Thorbin thrust his pike over the railing and into one of the larger fish-men, who turned and snarled up at him. With a quick jab, he thrust it again and the creature fell on the deck. This freed up one of the prison guards, who took the opportunity to climb the ladder to the forecastle and stand behind Thorbin. He loaded his crossbow and put a quarrel into the arm of one of the fish-men on the deck below. This caused the creature to drop his spear, but not to give up the fight; it dove on another guard and scratched him horribly. The ship's mate cursed, as he could not find a good angle with the ballista to fire it down onto the main deck, so he reloaded his hand-crossbow and fired into the crowd, wounding another fish-man.
Thorbin could see through the open hatch that the guards and prisoners (who had been his unfortunate standing bunk-mates for a long voyage) were no match for the vicious fish-man that had jumped down. The creature was positively mauling the lone guard, while a brave prisoner swung a board at its back. The other prisoners cowered out of Thorbin's sight, but a flash of light that seared the fish-man showed him that the ship's cleric was in the fight.
Below them, another deck down, Captain Halehearty led a crewman up the hold's ladder to join the fight as well, and the halfling captain thrust his sword into the fish-man's leg as he rolled across the lower deck's floor. In the hold below, three other crew manned the ship's pumps, making headway now with the breach pugged with ice.
On the docks
Py'Cott summoned the Red Ghost, who thrust a pike into the back of the fish-man who had speared Lex. The fish-man recoiled, and Lex cast a spell that pulled the life out of the thing. Further up the dock, Jathlin summoned a flying cutlass and sent it up on the ship's deck to help out there. A fish-man was attempting to follow him out of the water, so he struck it with searing flame. Still the thing came, reaching out of the water to grab at him, but Razum suddenly threw a dart into its eye, and it fell back into the water, floating on the surface dead.
A nearby fish-man thought better of joining its companion, and instead climbed the ship's rudder and over the rail onto the quarterdeck.
In the water
Ludz tried in vain to pull a surviving guard out of the water while Burton boosted the guard onto the dock and waited for his turn. The fish-man behind him stabbed him with a spear (9 damage) and then rough hands hauled him up onto the dock. The fish-man turned on the octopus, and a crowd of them stabbed, clawed, and chomped at the shape-shifted goliath until they tore him tentacle-from-tentacle, and Doc Halfhand remained, only mildly battered (23 damage total). From up on the cliff, a lucky quarrel fired by one of the guards struck a fish-man next to him, and he had a moment to avoid being fully surrounded.
Valrin made one final thrust of his ice-breaker into the fish-man who held his legs, and he kicked away. He was deep - very deep - and it was dark and cold. He was nearly out of breath, and his ears were ringing. He struggled for the surface as quickly as he could.
On the Cliffs
The crabrider pointed his trident skyward and the crab scuttled quickly up the cliffside, nearing the top. The guards loaded and fired their crossbows furiously, but firing directly downward was difficult (it was dangerous to get too close to the ledge with the winds as they were) and few quarrels found their mark.
The lift's wheel turned, and the lift reached the halfway point (80 feet up) while the dwarf bossun cursed his luck that he was stuck inside, while a battle raged on without him.
GM:
Resolutions
(PCs) Burton helps VG2 up, gets on dock DocH missed (tentacle) Jathlin missed (spirit weapon) & did 3 (flame) to SD2
Lex did 15 (chill) to SG5 (dead) Py'Cott summoned Red Ghost who did 7 (pike) to SG5
Razum did 16 (dart) to SD2 (dead) Thorbin did 31 & 18 (pike) to ST2 (dead) Valrin did 5 (spear) to SD3 (dead) & swam (now 25' down)
(NPCs - Ship's Crew) Captain did 4 (sword) to ST1
Mate did 6 (xbow) to SG4
Cleric did 4 (flame) to ST1
Bosun rode lift OC1 rode lift OC2 missed (sling) ST1
AC1 pumped water AC2 pumped water VC1 pumped water VC2 missed (club) SG1
(NPCs - Prisoners) P177 lift wheel (to 80 feet) P248 lift wheel (to 80 feet) P293 dodged P294 dodged P298 did 4 (club) to ST1
(NPCs - Guards) Ludz helped PG4
JG1 lift wheel (to 80 feet) JG2 dodged PG1 missed (sword) ST1
PG2 missed (sword) SG3
PG3 missed (xbow) SD2
PG4 failed to climb out PG5 missed (pike) Crab
VG1 did 8 (xbow) to SG3
VG2 pulled Burton out VG3 did 6 (xbow) to CrabRider
VG4 missed (xbow) CrabRider
VG5 did 7 (xbow) to ST4
VG6 missed (xbow) ST4
(BGs) Crab climbed (to 150 feet up) CrabRider commanded crab (extra move) SG1 missed (spear) VC1
SG2 missed (spear) PG2
SG3 did 7 (spear) to PG2
SG4 did 6 (spear) to PG2
SG5 died SD1 climbed onto sterncastle SD2 died SD3 died SD4 did 4 & 5 (claw) to Doctopus
ST1 did 8 & 12 (claw) to PG1
ST2 died ST3 did 9 to Burton & 8 (spear) to Doctopus
ST4 did 6 (spear) to Doctopus