Blizzard at Revel's End (IC)

Leatherhead

Possibly a Idiot.
Py'Cott chortles a bit as he feels Red Ghost fade, it always gets their goat when they waste time stabbing the wrong guy.

Unfortunately for Lex, the fishman that breached up next to them found a creature of flesh and blood to sink his spear into. Py'Cott turned to face the newly presented foe, locking gazes with him, as Red Ghost formed from below the docks, and stabbed the fishman in the back.

OOC: Re-Summoned Red Ghost into AN16 using a bonus action, then used Unleash incarnation

Attacking with Pike, using Unleash Incarnation.: 1D20+5 = [6]+5 = 11
1D10+3 = [9]+3 = 12
1D20+5 = [13]+5 = 18
1D10+3 = [4]+3 = 7


Dang, missed that first attack by one, still worth trying for it though!
 

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JustinCase

the magical equivalent to the number zero
Burton starts when the guard emerges right next to him, and he is about to swing his rapier just before realizing this is no enemy.

Not that moving his fine weapon in the freezing water is so easy. He lets the weapon go and it sinks quickly to the water depths below; Burton knows he can summon it back whenever he wants.

Quickly prisoner 287 helps the guard onto the docks, so that they both can escape the clutches of these monstrous fish creatures.

OOC: Taking the Aid Another action to help the guard (VET.G.2) onto the docks, so that he can keep his promise and help Burton out.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Doc Halfhand lashes out at one of the attackers surrounding him, and is unable to operate his extra limbs as he intends.

OOC: Giant Octopus form. HP 11. HP: 21/52.

Attack (not fish woman but one of the other attackers): 1d20+5=6 MISS.
 


Jathlin scans the dock and ship. With no weapon or armor the pirate is hesitant to run into the fray. Seeing that the sailors on the ship are being pressed by numerous foes Jathlin extends his hand and speaks words of power. A slight rumble of thunder rings out and a spectral cutlass materializes near the sahaugin. The weapon lashes out at one of the fishmen. Jathlin looks towards the sahaugin that had been threatening him in the water and calls another burst of radiant fire to spring up around the closest.

OOC: Using my bonus action to cast Spiritual Weapon to appear near AL7 or as close as I can get to those three enemies. It will then attack the closest enemy.
Spiritual Weapon attack and damage: 1d20+6 11 1d8+4 10

Jathlin will then cast Sacred Flame at SD2. It will need to make a DC 14 Dex save or take Sacred Flame damge: 1d8 3.
 

Steve Gorak

Adventurer
Thorbin screams a war cry. This ship will be his, and all enemies will perish! He yells to the other combatants “Brothers, let us open the path to our those below deck!” The then proceeds with the slaughter.

OOC:

move: as required to fight. He’ll maintain a 10 ft distance whenever possible

Action: first attack: attack 20, damage 25 plus 6 divine fury damage to fist target hit during the round

Bonus action: Pole arm master attack: attack 20, damage 18, (or 23 damage if first target from first attack died (from GWM))

pole arm master reaction attack if enemy comes within reach: attack 17, damage 26

Question: can you please highlight on the map the opening to access below deck? Thanks
 

KahlessNestor

Adventurer
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 5

Having gotten free of the fish man, Valerian continued to kick up for the surface, needing air. He felt his rage melting away, his body tiring with exhaustion. But he hit the surface and gulped for air, heading for the dock.

***

OOC: Rage ends early because I didn’t attack and wasn’t damaged, so another level of exhaustion. But I’m on the surface again.

Exhaustion 1: Disadvantage on ability checks.
Exhaustion 2: Speed halved.

Didn’t notice Doc Halfhand transform into a giant octopus.

Action: Dash and break the surface.
Move: Swim 15’ toward the surface (10’ underwater)
Bonus Action:

Valrin Thann Character Sheet
Prisoner 137
AC 15
HP 33/41
Rage: 2/3/LR, Reckless Attack, Frenzy
 

FitzTheRuke

Legend
On the ship

Thorbin thrust his pike over the railing and into one of the larger fish-men, who turned and snarled up at him. With a quick jab, he thrust it again and the creature fell on the deck. This freed up one of the prison guards, who took the opportunity to climb the ladder to the forecastle and stand behind Thorbin. He loaded his crossbow and put a quarrel into the arm of one of the fish-men on the deck below. This caused the creature to drop his spear, but not to give up the fight; it dove on another guard and scratched him horribly. The ship's mate cursed, as he could not find a good angle with the ballista to fire it down onto the main deck, so he reloaded his hand-crossbow and fired into the crowd, wounding another fish-man.

Thorbin could see through the open hatch that the guards and prisoners (who had been his unfortunate standing bunk-mates for a long voyage) were no match for the vicious fish-man that had jumped down. The creature was positively mauling the lone guard, while a brave prisoner swung a board at its back. The other prisoners cowered out of Thorbin's sight, but a flash of light that seared the fish-man showed him that the ship's cleric was in the fight.

Below them, another deck down, Captain Halehearty led a crewman up the hold's ladder to join the fight as well, and the halfling captain thrust his sword into the fish-man's leg as he rolled across the lower deck's floor. In the hold below, three other crew manned the ship's pumps, making headway now with the breach pugged with ice.

On the docks

Py'Cott summoned the Red Ghost, who thrust a pike into the back of the fish-man who had speared Lex. The fish-man recoiled, and Lex cast a spell that pulled the life out of the thing. Further up the dock, Jathlin summoned a flying cutlass and sent it up on the ship's deck to help out there. A fish-man was attempting to follow him out of the water, so he struck it with searing flame. Still the thing came, reaching out of the water to grab at him, but Razum suddenly threw a dart into its eye, and it fell back into the water, floating on the surface dead.

A nearby fish-man thought better of joining its companion, and instead climbed the ship's rudder and over the rail onto the quarterdeck.

In the water

Ludz tried in vain to pull a surviving guard out of the water while Burton boosted the guard onto the dock and waited for his turn. The fish-man behind him stabbed him with a spear (9 damage) and then rough hands hauled him up onto the dock. The fish-man turned on the octopus, and a crowd of them stabbed, clawed, and chomped at the shape-shifted goliath until they tore him tentacle-from-tentacle, and Doc Halfhand remained, only mildly battered (23 damage total). From up on the cliff, a lucky quarrel fired by one of the guards struck a fish-man next to him, and he had a moment to avoid being fully surrounded.

Valrin made one final thrust of his ice-breaker into the fish-man who held his legs, and he kicked away. He was deep - very deep - and it was dark and cold. He was nearly out of breath, and his ears were ringing. He struggled for the surface as quickly as he could.

On the Cliffs

The crabrider pointed his trident skyward and the crab scuttled quickly up the cliffside, nearing the top. The guards loaded and fired their crossbows furiously, but firing directly downward was difficult (it was dangerous to get too close to the ledge with the winds as they were) and few quarrels found their mark.

The lift's wheel turned, and the lift reached the halfway point (80 feet up) while the dwarf bossun cursed his luck that he was stuck inside, while a battle raged on without him.

GM: Resolutions
(PCs)
Burton helps VG2 up, gets on dock
DocH missed (tentacle)
Jathlin missed (spirit weapon) & did 3 (flame) to SD2
Lex
did 15 (chill) to SG5 (dead)
Py'Cott summoned Red Ghost who did 7 (pike) to SG5
Razum
did 16 (dart) to SD2 (dead)
Thorbin did 31 & 18 (pike) to ST2 (dead)
Valrin did 5 (spear) to SD3 (dead) & swam (now 25' down)
(NPCs - Ship's Crew)
Captain did 4 (sword) to ST1
Mate
did 6 (xbow) to SG4
Cleric
did 4 (flame) to ST1
Bosun
rode lift
OC1 rode lift
OC2 missed (sling) ST1
AC1
pumped water
AC2 pumped water
VC1 pumped water
VC2 missed (club) SG1
(NPCs - Prisoners)
P177 lift wheel (to 80 feet)
P248 lift wheel (to 80 feet)
P293 dodged
P294 dodged
P298 did 4 (club) to ST1
(NPCs - Guards)
Ludz helped PG4
JG1
lift wheel (to 80 feet)
JG2 dodged
PG1 missed (sword) ST1
PG2
missed (sword) SG3
PG3
missed (xbow) SD2
PG4
failed to climb out
PG5 missed (pike) Crab
VG1
did 8 (xbow) to SG3
VG2
pulled Burton out
VG3 did 6 (xbow) to CrabRider
VG4
missed (xbow) CrabRider
VG5
did 7 (xbow) to ST4
VG6
missed (xbow) ST4
(BGs)
Crab climbed (to 150 feet up)
CrabRider commanded crab (extra move)
SG1 missed (spear) VC1
SG2
missed (spear) PG2
SG3
did 7 (spear) to PG2
SG4
did 6 (spear) to PG2
SG5
died
SD1 climbed onto sterncastle
SD2 died
SD3 died
SD4 did 4 & 5 (claw) to Doctopus
ST1
did 8 & 12 (claw) to PG1
ST2
died
ST3 did 9 to Burton & 8 (spear) to Doctopus
ST4
did 6 (spear) to Doctopus
 
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FitzTheRuke

Legend
GM: Encounter: Sahuagin Attack!
RevelsDock5.jpg

(General Features) Visibility: Clouds, Sleet, Spray (Dim Light);
Difficult Terrain: Slippery dock; crowded debris-covered ship's deck; Cliffs
Elevation: (160 foot drop);
Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
(Prisoners)
(287) Burton AC13/16/21 HP 4/28 HD 3/3 PP 13 SS 2/2 2W 1/1 AS 1/1
(299) Jathlin AC11 HP 15/26 HD 3/3 PP16 SS 4/4 2/2
(284) Py'Cott AC11 HP 31/31 HD 3/3 PP12* 2W 1/1 AS 1/1
- Red Ghost AC16 HP 1/1
(295) Thorbin AC17 HP 38/38 HD 3/3 PP12 R 2/2
(137) Valrin AC15 HP 33/41 HD 3/3 PP12 R 2/3 EXH 2
(Staff/Guest)
Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
Lex
AC16 HP23/34 THP 12/12
Doc Halfhand AC12* HP 32/34 HD 4/4 PP13 SS 4/4 3/3 WS 2/2
-DocWolf AC15 HP 37/37 PP15 PacTac
-DocBear AC11 HP 34/34 PP15
-Doctopus AC11 HP 0/52 PP
Razum AC15 HP 27/27 HD 3/3 PP17
(NPCs - Prison)
Prisoner Volunteers (3) AC11 HP (see below)
-177 32/32; 248 32/32; 259 (dead)
Junior Guards (4) AC16 HP (see below) PP12 +3;1d8+1
-Ludz 11/11; JG1 11/11; JG2 11/11; JG3 (Dead);
Prison Guards (6) AC15 HP (see below) 22+4;1d6+2
-PG1 12/32; PG2 1/32; PG3 22/32;
-PG4 4/32; PG5 32/32; PG6 (dead);
Veteran Guards (6) AC17 HP (see below) PP 12 2@ +5;1d10+3
-VG1 22/58 (d); VG2 18/58; VG3 50/58;
-VG4 58/58; VG5 58/58; VG6 58/58;
(Notes: VG1 was the one 'checking' for contraband; VG2 was chomped by the orca)
(NPCs - Ship)
Captain AC11 HP 4/9 PP12 +4;1d6+2
Mate AC13 HP 2/13 +4;1d6+2
Cleric AC11 HP 9/9 PP12; +2;1d4; SS 3/3
Bosun AC11 HP 32/32 PP10; +4;1d6+2
Ordinary Crew (3) AC11 HP (see below) PP11 +3;1d6+1
-OC1 6/6; OC2 6/6; OC3 (dead);
Able Crew (5) AC11 HP (see below) PP11 +3;1d6+1
-AC1 9/9; AC2 9/9; AC3 (dead); AC4 (dead); AC5 (dead);
Veteran Crew (3) AC11 HP (see below) PP12 +4;1D6+2
-VC1 16/16; VC2 3/16; VC3 (dead)
New Prisoners (6) AC10; HP (see below)
-292 (dead); 293 9/9; 294 9/9;
-296 (dead); 297 (dead); 298 9/9
Name * Damage Taken * (Notes)
(BGs)
Name * AC * HP * PasPrc * Slots * (Notes)
King Crab
AC16 HP 30/38; 2@+5;2d6+3, grab (dc12)
Sahuagin CrabRider AC14 HP 20/32 2@+5; 1d10+3
Orca AC12 HP 0/28 (dead)
Sahuagin Priestess AC12 HP 0/33 (dead)
Sahuagin Grunts (8) AC12 HP (see below) 2&+3; 1d4+1
-SG1 14/18; SG2 18/18; SG3 10/18; SG4 4/18;
-SG5 0/18 (dead); SG6 (dead); SG7 (dead); SG8 (dead);
Sahuagin Drowners (8) AC12 HP (see below)
-SD1 22/22; SD2 0/22 (dead); SD3 0/22 (dead); SD4 22/22;
-SD5 (dead); SD6 (dead); SD7 (dead); SD8 (dead);
Sahuagin Thugs (4) AC12 HP (see below) 2@+5;1d8+3
-ST1 20/32; ST2 0/32 (dead); ST3 32/32; ST4 13/32;
GM: End Round Four; Begin Round Five
 
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Leatherhead

Possibly a Idiot.
Py'Cott spits at the ever raising lift above the docks. "They intend to sacrifice us, for their escape!"

The half orc picks up the spear off the dead fishman, angrily throwing it into the side of a still living one in the water.

"I'm retreating to the ship." He grimly explains before walking down the dock. "At least we won't be exposed in there."

 

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