It's an interesting idea, but as written I don't see anyone using themes or backgrounds. Most groups will choose the "individual skills and feats" option. A few will choose the "old school, don't use any of that garbage" option.
I mean, it sounds like themes and backgrounds don't do anything to reduce complexity--you still have to keep track of a bunch of skills and feats. You're just having your choices dictated for you. Players hate that. It doesn't help if there are massive rewards for choosing Feat X over Feat Y, which has been the case in every edition so far.
I would far rather have themes be tight, unified packages, more complex than any single feat but simpler than a whole list of them. Then there's actually a good reason to take a theme. Backgrounds likewise, if possible.
I mean, it sounds like themes and backgrounds don't do anything to reduce complexity--you still have to keep track of a bunch of skills and feats. You're just having your choices dictated for you. Players hate that. It doesn't help if there are massive rewards for choosing Feat X over Feat Y, which has been the case in every edition so far.
I would far rather have themes be tight, unified packages, more complex than any single feat but simpler than a whole list of them. Then there's actually a good reason to take a theme. Backgrounds likewise, if possible.
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