Thog Smash theme: Get +1 to hit, +1 to damage with the big weapon of your choice. Can take a -2 to hit, to gain a +4 damage, with any weapon. Gain +2 damage on charges. (fluff goes in here somewhere, then at end, have one line with something like) Feats: weapon expertise, weapon focus, power attack, improved charge.
As opposed to some super-charged flavor, no mechanics, followed by a list of feats that you get, to record on your sheet. If themes are only (or even mainly) list of feats, then they are "super feat" blocks, and it would be nice to be able to treat them as such, without touching the internals.
I must spread some XP around, but this is the way to make "feat themes" work. If a theme is just a bundle of feats that you get, you have to read a big list of feats to know what your theme does, and you have to read pretty near all the feats to know what your options are when picking themes. If you do that, you might as well just pick feats. If you don't, you're apt to be punished with feats that aren't really in line with what you want for your character.
For a theme to simplify chargen, it needs to allow you to not have to deal with feats. My preference would be for themes to be their own mechanic, but Crazy Jerome's idea would work too... though I really, really hope that feats which give you stuff like +1 to hit and +1 to damage die in a fire.
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