Historically paladins were holy warriors during the Crusades. They were knights, but much more than that. If you want a plain knight, then make a Knight class, but a Paladin in D&D has always been a holy warrior and should remain so.
Historically paladins were holy warriors during the Crusades. They were knights, but much more than that. If you want a plain knight, then make a Knight class, but a Paladin in D&D has always been a holy warrior and should remain so.
Pathfinder is free to add orders because they have their own world. D&D isn't free, because people will cry if WotC add fluff to their classes. If Mearls makes a "paladin of the order of the white rose" people will lynch him because there are no such order in "their" Forgotten, or Greyhawk or Dragonlance or homebrewn campaign.
Pathfinder is allowed much more freedom, because it is not bound by past and tradition. D&D has a much higher amount of restrictions. For example, it's almost impossible for D&D to include a pistoleeer like Paizo did with the Gunslinger.
Paladin's shouldn't be priests. They shouldn't be the ones evangelizing and proselytizing
Clerics, however, are a mashup. On the one hand, they are priests channeling their gods. On the other hand, they are armored warriors fighting in the front lines. The former is a strong concept in its own right, but the latter is muscling in on the paladin's turf.
I think the way they are doing it is that Clerics might be able to step up a swing a sword with the best, but they will not have access to the martial manuevers system. So while they might hit as hard as a fighter, they won't be doing trips, disarms, multiple attacks or shoving people around the field with shield bashes, they just don't have the dedicated training to do it.
Paladins otoh will have access to the MM system, although a step behind the fighter as the price they pay for their mystic powers and poképony.![]()
shidaku said:"Controllers" have better effects, its what they're designed to do.