fuindordm
Adventurer
Since this is still D&D, I think I would prefer the paladin to remain a LG paragon. This is a class for people who want to play a HERO. No, it doesn't fit in all parties, but neither does the barbarian, the thief, or a cleric of an evil god.
Part of what attracts me to the paladin is the class's mystery. Why are there only LG paladins? Where do they come from? Who chooses them, and why do they do what they do? Maybe no one in the game world knows the answers to these questions. Maybe paladins just appear where they are needed, a sign that Goodness hasn't given up the fight. Maybe paladins train each other, or there are only a hundred of them in the world at any given time and when one dies he or she passes on the gift to an apprentice.
I'm sure the evil gods would like their anti-paladins, but for some reason they can't have them. They're stuck with their clerics, and tear the head off anyone who reminds them that there's a paladin out there.
So what about champions of other gods, or classes like the Arcana Unearthed champion?
Well, the champion worked really well in Arcana Unearthed because it was a setting without active gods. If the gods are clear and present, as in D&D, then it makes sense for champions to be linked to a specific god (e.g. God of Knowledge) rather than an abstract ethos (preserving knowledge).
So why not have paladins of any god? Well, the gods already have their clerics. 2E had a specialty priest for every god--some were more magic-users, and others were more fighters--they could be considered variant paladins. If one of the cleric builds was a fighting class with more limited magical abilities, that could work well for characters wanting to play something paladin-like but not LG.
Part of what attracts me to the paladin is the class's mystery. Why are there only LG paladins? Where do they come from? Who chooses them, and why do they do what they do? Maybe no one in the game world knows the answers to these questions. Maybe paladins just appear where they are needed, a sign that Goodness hasn't given up the fight. Maybe paladins train each other, or there are only a hundred of them in the world at any given time and when one dies he or she passes on the gift to an apprentice.
I'm sure the evil gods would like their anti-paladins, but for some reason they can't have them. They're stuck with their clerics, and tear the head off anyone who reminds them that there's a paladin out there.
So what about champions of other gods, or classes like the Arcana Unearthed champion?
Well, the champion worked really well in Arcana Unearthed because it was a setting without active gods. If the gods are clear and present, as in D&D, then it makes sense for champions to be linked to a specific god (e.g. God of Knowledge) rather than an abstract ethos (preserving knowledge).
So why not have paladins of any god? Well, the gods already have their clerics. 2E had a specialty priest for every god--some were more magic-users, and others were more fighters--they could be considered variant paladins. If one of the cleric builds was a fighting class with more limited magical abilities, that could work well for characters wanting to play something paladin-like but not LG.