It's related to the recent discussion I started on the beginning of "Out of the Abyss", but I lay forth a few thoughts on what I like seeing in the beginning of an adventure in my latest blog post...
http://merricb.com/2015/09/07/adventure-design-elements-beginnings/
Of course, much of it boils down to "Give the players some goals, and give them the opportunity to pursue them", but I thought it was worth writing a little more about it. That said, there's a lot of things that I didn't get around to saying, so please let me know what I left out!
Cheers!
http://merricb.com/2015/09/07/adventure-design-elements-beginnings/
Of course, much of it boils down to "Give the players some goals, and give them the opportunity to pursue them", but I thought it was worth writing a little more about it. That said, there's a lot of things that I didn't get around to saying, so please let me know what I left out!
Cheers!