BryonD said:
Again, maybe for you it did.
You aren't saying positive things about 3e.
3E was a hugely popular game.
And yet any time someone who liked 3e expresses a complaint about 4e it is written off on the basis of perceived 3e faults being taken as gospel truth.
Clearly, for a lot of people posting here, 4e hung the moon and 3e sucked. Great. But you can't argue with someone else's conclusion based on the fundamental presumption that their limitations and preferences are the same as yours.
I can only go by what you said. I know that I can run a spit and polished game, pretty much on the fly. My problems don't match your and you don't get to have ti both ways.
My own personal rule is that in conceptualizing each encounter, I can always add more depth, more description, and more intriguing elements to the fight. I hardly ever use monsters straight out of the book, I always make changes, whether is be adding spellcasting or rogue capabilities, or tailoring their feats to match what I think they need to do, or adding terrain twists or cliffs, rope ladders, waterwheels, oxen grinding wheels, traps, etc etc. My rule is that once an encounter feels complete, I have to add one more defining elements to make it even better - my players can recount many of the encounters I have crafted in detail (In fact I burned copies of the 500-page Adventure writeup of our first 3E adventure and gave everyone a copy). I spend a significant amount of time statting monsters between sessions - time that I would prefer to use on further conceptualizing the fights and writing up truly vivid descriptions, and sometimes in 3E I just don't have the time because I spend so much of it statting monsters.
In 3E, to play "pretty much on the fly" you cannot incorporate too many complex elements into the game correctly and mechanically sound unless you stat out the monsters correctly ahead of time (Unplanned Dragon with prestige class - good luck doing that quickly and efficiently), which is just simply going to be fundamentally easier for the DM in 4E. If you like out of the box monsters then 3E is not limited for you, but for the complexity that I enjoy in crafting encounters, I am greatly looking forward to 4E from the DM's side of the screen. I'll happily disagree with you here though, as I know my game is going to remain vibrant and fun no matter what version I play, I just like the small, incomplete taste of the tools that 4E seems to be presenting for for toolbox that will enhance my ability to craft memorable and exciting encounters, and if the trend holds I think 4E will be a boon to my style of gaming.
Again with the having it both ways. I agree completely that there is well sufficient data out there to make fairly solid conclusions. You like what you see so far, then I am confident you will like 4e. Just the same, I have plenty of information to be certain that I won't.
But regardless it can't be "just" a trailer when that serves one side and vastly more than a trailer when that serves the same side.
Again, I have no problem with you or anybody crapping on elements of 4E that we have all seen and that they dislike, my beef is with the blogger's premise that 4E "doesn't feel like D&D", which I think is grossly uncalled for considering nobody here has seen the rulebooks concerning any of the portions of the rules he is basing the entirety of his criticism on. If the complaint was a specific such as: "I hate the chosen classes in the PBH", or "The defenses system sucks because X", then I think those are valid criticisms based upon factual knowledge of the game, not mere conjecture that supports a premise - the guy was clearly fishing for details that supported his main premise, not the other way around. Me personally, I hate the Dragonborn and Tiefling are being included and Gnomes being left out. It irritates me that they are making those two races core...I don't want them in my classical fantasy game (Those are things I want my players to kill, not play). See, I'm not all fanfare and confetti.
Let's assume for the moment that I love 3e and it feels like the game I want to play.
Let's also assume that I love 4e but it feels all wrong for the game I want to play.
Which should I choose?
Play 3E, no worries and lots of love for you (I have played 3E since release and I also love it), but don't make a blog before you have even seen the books proclaiming that 4E doesn't feel like D&D, when inherently, you have no basis to make that determination yet (which heweven admits at the very end of his entry). My criticism is aimed directly at the guy who wrote that blog, the basis for this entire thread.
I'm not picking arguments with people here, I'm trying to tone down rhetoric like "Doesn't feel like D&D" from people who have seen a couple character sheets and a 2 page need-to-know rules writeup...particularly when they have the clout like a 3E designer should have. He, of all people, should know better than to crap on unknown portions of a new edition before it's even on the shelves - it's no wonder he doesn't work for them anymore.