Wolfspider
Explorer
Wisdom Penalty said:3E was a great game.
It still is a great game. The coming of 4e doesn't change that one bit, even if it may improve play in some areas.
Wisdom Penalty said:3E was a great game.
You've clearly never had the misfortune of gaming with a spiked chain wielding half-orc with Combat Reflexes and Improved Trip.Wolfspider said:Now let's step back into the world of D&D. Why should a monk only be able to fling sand once a day? If a character wants to use it, let him. Why have unnatural and rather silly restrictions?
I'd love to hear them.Wolfspider said:Game balance? There are other ways to balance a game than a rule that flies in the face of reality, and none of them would be as heavy-handed as the examples that you give.
Wolfspider said:It still is a great game. The coming of 4e doesn't change that one bit, even if it may improve play in some areas.
Thank you, thank you, I'm here all week. Please tip your waiter.Wisdom Penalty said:p.s. I do have to give props to Fifth Element's airtight rebuttal of Senor Smetzger's "D&D feel" list. Good stuff.
Agreed.Wolfspider said:Now let's step back into the world of D&D. Why should a monk only be able to fling sand once a day? If a character wants to use it, let him. Why have unnatural and rather silly restrictions?
Now let's step back into the world of D&D. Why should a monk only be able to fling sand once a day? If a character wants to use it, let him. Why have unnatural and rather silly restrictions?
Why won't people use their best ability - whatever it is - as often as they can?catsclaw said:4e avoids the whole problem. Because you don't have to worry about people using their best attack every round, or every encounter, you can give people really powerful abilities that frequently work.
Fifth Element said:I did read your post. Please note in my post that I stated everyone determines for themselves whether it feels like D&D to them.
If I'm reading you correctly, 1E and 2E once felt like D&D to you (you said they "no longer" do so). Presumably because 3E is now how you prefer D&D to feel. But if your preference in feel can change between editions, why is it bad that 4E does not feel the same as 3E?
Say you play 4E, decide you like the feel, and therefore that's what D&D's feel becomes for you. What then are we to make of the above argument? If the "feel" of D&D can change between editions, apparently for the better, what's the point of deriding a new edition for not feeling like the old?