Dragonblade
Adventurer
HP Dreadnought said:Roll Dexterity vs. Reflex. If you succeed the opponent drops 1d6 numbers in the initiative order - or loses his minor action for the round or something.
This (above) is a MUCH better rule the than this (below):
Make a touch attack; if he fails a DC 15 fort save, he is blinded for 1d4 rounds.
The 4e version is easy to apply and when it hits is not so uber that PCs will be doing this all the time. Its also 1 single die roll and scales reasonably well with level.
The 3e version is a touch attack, meaning unless the guy has Dex out the wazoo, its guaranteed to hit. Fort 15 is going to have a pretty high failure rate at low level, but a pretty low one at high levels. When it does take effect, the opponent is pretty much crippled for anywhere from 1 round to 4 rounds.
Not insignificant considering that being blind effectively gives everyone invisibility against you. With 3e's one monster vs. the party ideal, this monster is effectively taken out of the fight and will likely die before recovering. This tactic is sufficiently uber that I foresee the PCs carrying a bag of sand/salt around in order to use this tactic A LOT. And it also requires 3 different die rolls!
In both of these example cases, we have the equivalent of two "on-the-fly" rulings by DMs. One for 3e and one for 4e. It is clear that the 4e ruling is more intuitive. Requires only one die roll vs. three, and is not so uber that PCs will attempt something like this all the time.
On all counts, the 4e method is easier, faster, and just downright better, IMO.