roguerouge said:
Okay, but why would I want to buy it? With books, I can read the book to see if it fits the campaign. With pdfs, I can read reviews and see if it fits the campaign. Right now, I can do neither of these things. I have to take it on faith and buy these pdfs sight unseen. I like that I get two pdfs for the price of one, but I need to know a little more about it beyond that there's alchemy and some steam punk elements.
Then these aren't what you are looking for. They are an experiment (yes, even still they are being tweaked from project to project).
Here is Wolfgang's brief explanation on the concept of these projects.
I'm returning to an old, old model for writers with the next adventure I write: patronage. In the medieval age and in the Renaissance, patrons were the ones who commissioned artists and writers. There was no such thing as a "publisher". People who wanted books paid someone directly to write them.
The OpenDesign projects are about applying that strategy to RPG adventures. They use a publishing approach that avoids the pitfalls of corporate game development, and they provide a way to share design knowledge with interested gamers.
There are primarily 3 reasons to choose these over more traditional methods.
1)
To have input into the design process. Essentially you are paying a professional game designer to write an adventure for you. The catch is that you are part of a group and it's not just for you (Wolfgang has hinted he'd be willing to do a private commission, but the price would be measured in thousands of dollars - you are paying him for months of work).
2)
If you want to see professional game design from the inside. Wolfgang, and similarly Nic, gives peeks at their design process, with higher level patrons getting more inside information (I've always been in at the lowest level). If this is all you are interested in, I'll point you to the standalone
KOBOLD Guide to Game Design
3)
If you want a very limited project. Each of these projects has a very limited circulation amount. It has become watered down since the first project (which
only the original patrons have), but even now there is a very limited number of copies of each circulated.
Castle Shadowcrag (which you can read a review of
here had the highest circulation, I suspect. Wolfgang not only offered to sell copies of the adventure to patrons of
Empire of the Ghouls, he also offered to sell it to early subscribers to
Kobold Quarterly.
In fact, the first project,
Steam & Brass, had exclusivity as a selling point. As Wolfgang got towards the end of the project you could tell he was having second thoughts about this. I suppose that a creator naturally wants to share his works with as many people as possible. He softened that stance to later projects and while he mentions limited circulation he seems to have an "I'm making no promises" stance. He has even mentioned nasty, threatening emails from some who are offended that they can't get a copy of
Steam & Brass.
roguerouge said:
So you chipped in 25 bucks twice? Is that how this works?
The minimum level was lower for the first couple of projects (I believe $5 for
Steam & Brass and $10 for
Castle Shadowcrag). This got you a PDF copy of the adventure, design essays and some discussion of the adventure. You also got some input. For the first couple of projects you got to vote on the project (there were typically several adventures to choose from).
For everything but the first project you had the option to order a print copy from LuLu, at cost. It was over & above your patron fee, but it was a nice option. The other patrons have started pricing me out of that option, I have to admit. They keep insisting on slicker production values with drive up the price. The first project was a mere $9 +S/H, while the last was $22 + S/H (about $50 for a softcover & PDF of a selection of mini-adventures).