Bloodweaver1
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-Blood
-Blood
WINDLEMAS d'ORIEN
NG Human Male Scout 1
ABILITIES (28 point buy)
S 10 (2pts) +0
D 16 (10pts) +3
C 10 (2pts) +0
I 14 (6pts) +2
W 12 (4pts) +1
Ch 12 (4pts) +1
SAVES
Fort 0 (+0)
Ref 2 (+5)
Will 0 (+1)
BAB: +0
Grapple: +0
Speed: 30'
Action Points: 5
Initiative: +3
HP: 8
AC: 15 (Leather, Dex), Tch 13, FF 12
COMBAT
Handaxe Att: +0; Dam: 1d6; Crit: x2
Throwing Axe Att: +3; Dam: 1d6; Crit: x2; Range: 10'
SKILLS
Balance 2 (+5)
Climb 3 (+3)
Escape Artist 3 (+6)
Hide 4 (+7)
Jump 2 (+2)
Knowledge: Nature 2 (+4)
Knowledge: Geography 4 (+6)
Listen 4 (+5)
Move Silently 4 (+7)
Search 4 (+6)
Sense Motive 2 (+3)
Spot 4 (+5)
Survival 2 (+5)
Tumble 4 (+7)
FEATS
Least Dragonmark of Passage; Expeditious Retreat 1/day; +2 Survival
Favored in House; 1 favor/week; +1 to check
CLASS FEATURES
Skirmish +1d6
Trapfinding
RACIAL FEATURES
one extra skill point/level
EQUIPMENT
Backpack
Flint and Steel
Belt Pouch x2
Rations, 1 week
Rope, Silk 50'
Torch x5
Climber's Kit
Traveler's Outfit
MONEY
77 gp
LANGUAGES
Common
Gnome
Goblin
Male Human Conjuror 1
True Neutral
Strength 8 (-1)
Dexterity 12 (+1)
Constitution 10 (+0)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 15 (+2)
Size: Medium
Height: 5' 11"
Weight: 130 lb
Skin: Pale
Eyes: Gray
Hair: White
Age: 22
Total Hit Points: 4
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Light Crossbow [1d8, crit 19-20 x2, range incr. 80 ft., 4 lb, ranged, piercing]
Light load:26 lb. or less; Medium load:27-53 lb.; Heavy load:54-80 lb.;
Lift over head:80 lb.; Lift off ground:160 lb.; Push or drag:400 lb.
Region of Origin: Karrnath
Dragonmarked House: Cannith [Mark of Making]
Languages: Abyssal Common Infernal Daelkyr
Cat familiar
Specialty: Conjuration
Gave up: Necromancy Illusion
Feats:
Augment Summoning
Spell Focus (Conjuration)
Scribe Scroll [free to wizard]
Action Points: 5 (this level)
Skill Name/KeyAbility/Total/AbilityModifier/Ranks/Misc.Modifier
Concentration Con 4 = +0 +4
Knowledge (arcana) Int 7 = +3 +4
Knowledge (dungeon) Int 5 = +3 +2
Knowledge (history) Int 5 = +3 +2
Knowledge (nature) Int 5 = +3 +2
Knowledge (religion) Int 5 = +3 +2
Knowledge (planes) Int 7 = +3 +4
Move Silently Dex 4 = +1 +3 [cat]
Spellcraft Int 7 = +3 +4
If the familiar is within reach, +2 on spot and listen ("alertness").
Spells Known:
0th: all non-illusion and -necromancy
1st: charm person, identify, magic missile, protection from evil,
sleep, summon monster I
Zero-level Conjuror spells: 4 (3+1) prepared:
acid splash, daze, detect magic, prestidigitation
First-level Conjuror spells: 3 (1+1+1) prepared:
protection from evil, summon monster I, sleep
Human
· Extra feat at first level (already included)
· Four extra skill points at first level (already included)
· One extra skill point at each additional level (already included)
Wizard (Conjuror)
· Familiar / Alertness, etc.
· Bonus Feats (already included)
· High intelligence gains bonus spells daily
· Specialist gets 1 extra conjuration spell/level/day
Equipment: 56 gp, 4 sp, 9 cp
Light Crossbow 35 gp, 4 lb
Bolts x10 1 gp, 1 lb
Backpack 2 gp, 2 lb
-Blanket, winter 5 sp, 3 lb
-Rations (1 day) x4 2 gp, 4 lb
-Torch 1cp, 1 lb
-Waterskin 1 gp, 4 lb
-Spellshard x5 15gp, 2.5 lb
Belt pouch 1 gp, .5 lb
-Flint & steel 1 gp
Spell component pouch 5 gp, 2 lb
Scholar's outfit
Cat familiar ("Tenebrant"): Str 3 Dex 15 Con 10 Int 6 Wis 12 Chr 7; Hit points: 2;
Initiative +2 (dex); Speed 30 ft.; AC: 15 (+2 size, +2 dex, +1 level);
2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4;
Weapon Finesse (claw, bite); Fort +2, Ref +4, Will +3, Balance +10, Climb +5,
Hide +17, Listen +4, Move Silently +9, Spot +4
Alertness feat when in arm's reach; improved evasion; share spells; empathic link
Skills
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 3 = +3
Climb Str* -1 = -1
Concentration Con 5 = +1+4
Craft_1 Int 3 = +2+1
Diplomacy Cha 3 = +3
Disable Device Int 3 = +2+1
Disguise Cha 3 = +3
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Info Cha 3 = +3
Heal Wis 1 = +0+1
Hide Dex* 3 = +2+1
Intimidate Cha 3 = +3
Jump Str* -7 = -1-6 [speed 20]
Knowledge (arcana) Int 4 = +2+2
Knowledge (dungeon) Int 3 = +2+1
Knowledge (local) Int 3 = +2+1
Knowledge (nature) Int 3 = +2+1
Knowledge (nobility) Int 3 = +2+1
Knowledge (religion) Int 3 = +2+1
Artificer Knowledge Int 1= +1
Listen Wis o = +0
Move Silently Dex* 2 = +2
Open Lock Dex 2 = +1+1
Perform_1 Cha 3 = +3
Ride Dex 2 = +2
Search Int 6 = +2 +4
Sense Motive Wis 0 = +0
Spellcraft Int 6 = +2+4
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** -1 = -1
Use Magic Devic Cha 9 = +3+4+2
Use Rope Dex 2 = +2
* = check penalty for wearing armor
[B]Name:[/B] [COLOR=Red]Massif Dardungren[/COLOR]
[B]Class:[/B] Barbarian
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Dol Dorn
[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +1 [B]HP:[/B] 15 (1d12+3)
[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +4 [B]AP:[/B] 5
[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +2
[B]Cha:[/B] 06 -2 (0p.)
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 18 10 +4 +2 +2 +0 --
[B]Touch:[/B] 12
[B]Flat:[/B] 16
[B]Base Mod Misc[/B]
[B]Fort:[/B] +5 +2 +3 --
[B]Ref:[/B] +2 +0 +2 --
[B]Will:[/B] +1 +0 +1 --
[B]Weapon Attack Damage Critical[/B]
Dwarven Waraxe +4 1d10+4 x3
Handaxe +3 1d6+3 x3
Javelin +3 1d6+3 x2
[B]Languages:[/B] Dwarven, Common
[B]Abilities:[/B]
Darkvision 30' (Dwarf)
Stonecunning (Dwarf)
Stability (Dwarf)
Weapon Familiarity (Dwarf)
+2 save vs. poison (Dwarf)
+2 save vs. spells (Dwarf)
+1 to hit vs. orcs & goblinoids (Dwarf)
+4 to AC vs. giants (Dwarf)
+2 to Appraise on stone/metal items (Dwarf)
+2 to Craft on stone/metal items (Dwarf)
Fast Movement (Barbarian)
Rage 1/day - 8 rounds (Barbarian)
[B]Feats:[/B] Powerful Charge
[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2
[B]Skills: Ranks Mod Misc[/B]
Read/Write 2
Craft (Smith) +4 2 +0 +2
Listen +5 4 +1 --
Spot +5 4 +1 --
Ride +6 4 +2 --
[B]Equipment: Cost Weight[/B]
Backpack 2gp 2lb
Bedroll 1sp 5lb
Belt Pouches (2) 2gp 1lb
Flint & Steel 1gp 0lb
Lantern, Hooded 7gp 2lb
Oil (3) 3sp 3lb
Rations (4 days) 2gp 4lb
Waterskin 1gp 4lb
Whetstone 2cp 1lb
Dwarven Waraxe 30gp 8lb
Handaxe 6gp 3lb
Scale Mail 50gp 30lb
Shield, Lg Metal 20gp 15lb
[B]Total Weight:[/B] 78lb
[B]Money:[/B] 38gp 5sp 7cp