Bloodweaver1
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-Blood
				
			-Blood
WINDLEMAS d'ORIEN
NG Human Male Scout 1
ABILITIES (28 point buy)
S 10 (2pts) +0
D 16 (10pts) +3
C 10 (2pts) +0
I 14 (6pts) +2
W 12 (4pts) +1
Ch 12 (4pts) +1
SAVES
Fort 0 (+0)
Ref 2 (+5)
Will 0 (+1)
BAB: +0
Grapple: +0
Speed: 30'
Action Points: 5
Initiative: +3
HP: 8
AC: 15 (Leather, Dex), Tch 13, FF 12
COMBAT
Handaxe Att: +0; Dam: 1d6; Crit: x2
Throwing Axe Att: +3; Dam: 1d6; Crit: x2; Range: 10'
SKILLS
Balance 2 (+5)
Climb 3 (+3)
Escape Artist 3 (+6)
Hide 4 (+7)
Jump 2 (+2)
Knowledge: Nature 2 (+4)
Knowledge: Geography 4 (+6)
Listen 4 (+5)
Move Silently 4 (+7)
Search 4 (+6)
Sense Motive 2 (+3)
Spot 4 (+5)
Survival 2 (+5)
Tumble 4 (+7)
FEATS
Least Dragonmark of Passage; Expeditious Retreat 1/day; +2 Survival
Favored in House; 1 favor/week; +1 to check
CLASS FEATURES
Skirmish +1d6
Trapfinding
RACIAL FEATURES
one extra skill point/level
EQUIPMENT
Backpack
Flint and Steel
Belt Pouch x2
Rations, 1 week
Rope, Silk 50'
Torch x5
Climber's Kit
Traveler's Outfit
MONEY
77 gp
LANGUAGES
Common
Gnome
GoblinMale Human Conjuror 1
True Neutral
Strength	8	(-1)
Dexterity	12	(+1)
Constitution	10	(+0)
Intelligence	16	(+3)
Wisdom	        12	(+1)
Charisma	15	(+2)
Size:	Medium
Height:	5' 11"
Weight:	130 lb
Skin:	Pale
Eyes:	Gray
Hair:	White
Age:     22 
Total Hit Points: 4 
Speed: 30 feet 
Armor Class: 11 = 10 +1 [dexterity] 
Touch AC: 11
Flat-footed: 10
Initiative modifier:	+1	= +1 [dexterity] 
Fortitude save:	+0	= 0 [base] 
Reflex save:	+1	= 0 [base] +1 [dexterity] 
Will save:	+3	= 2 [base]  +1 [wisdom]
Attack (handheld):	-1	= 0 [base] -1 [strength] 
Attack (unarmed):	-1	= 0 [base] -1 [strength] 
Attack (missile):	+1	= 0 [base] +1 [dexterity] 
Grapple check:	-1	= 0 [base] -1 [strength] 
Light Crossbow [1d8, crit 19-20 x2, range incr. 80 ft., 4 lb, ranged, piercing]
Light load:26 lb. or less; Medium load:27-53 lb.; Heavy load:54-80 lb.; 
Lift over head:80 lb.; Lift off ground:160 lb.; Push or drag:400 lb.
Region of Origin: Karrnath 
Dragonmarked House: Cannith [Mark of Making] 
Languages:	Abyssal Common Infernal Daelkyr  
Cat familiar 
Specialty: Conjuration 
Gave up: Necromancy Illusion
Feats: 
Augment Summoning	
Spell Focus (Conjuration)	
Scribe Scroll	[free to wizard] 
Action Points: 5 (this level)
Skill Name/KeyAbility/Total/AbilityModifier/Ranks/Misc.Modifier		
Concentration	       Con	4 = 	+0	+4		
Knowledge (arcana)	Int	7 = 	+3	+4	
Knowledge (dungeon)	Int	5 = 	+3	+2	
Knowledge (history)	Int	5 = 	+3	+2	
Knowledge (nature)	Int	5 = 	+3	+2	
Knowledge (religion)	Int	5 = 	+3	+2	
Knowledge (planes)	Int	7 = 	+3	+4			
Move Silently	       Dex	4 = 	+1		+3 [cat] 		
Spellcraft             Int	7 = 	+3	+4		
	 
If the familiar is within reach, +2 on spot and listen ("alertness").
Spells Known:
0th: all non-illusion and -necromancy
1st: charm person, identify, magic missile, protection from evil,
sleep, summon monster I
Zero-level Conjuror spells: 4 (3+1) prepared:
acid splash, daze, detect magic, prestidigitation
 
First-level Conjuror spells: 3 (1+1+1) prepared:
protection from evil, summon monster I, sleep
 
Human 
·	Extra feat at first level (already included) 
·	Four extra skill points at first level (already included) 
·	One extra skill point at each additional level (already included)
Wizard (Conjuror) 
·	Familiar / Alertness, etc.
·	Bonus Feats (already included)
·	High intelligence gains bonus spells daily
·	Specialist gets 1 extra conjuration spell/level/day	
 	 
Equipment: 56 gp, 4 sp, 9 cp	
Light Crossbow 35 gp, 4 lb
Bolts x10 1 gp, 1 lb
Backpack 2 gp, 2 lb
-Blanket, winter 5 sp, 3 lb
-Rations (1 day) x4 2 gp, 4 lb
-Torch 1cp, 1 lb
-Waterskin 1 gp, 4 lb
-Spellshard x5 15gp, 2.5 lb
Belt pouch 1 gp, .5 lb
-Flint & steel 1 gp
Spell component pouch 5 gp, 2 lb
Scholar's outfit
 
Cat familiar ("Tenebrant"): Str 3 Dex 15 Con 10 Int 6 Wis 12 Chr 7; Hit points: 2; 
Initiative +2 (dex); Speed 30 ft.; AC: 15 (+2 size, +2 dex, +1 level); 
2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4; 
Weapon Finesse (claw, bite); Fort +2, Ref +4, Will +3, Balance +10, Climb +5, 
Hide +17, Listen +4, Move Silently +9, Spot +4 
Alertness feat when in arm's reach; improved evasion; share spells; empathic link [/sblock]
[/sblock]Skills
Appraise 	Int 	2 = +2		
Balance 	Dex* 	2 = +2
Bluff 	        Cha 	3 = +3
Climb 	        Str*   -1 = -1
Concentration 	Con 	5 = +1+4 	
Craft_1 	Int 	3 = +2+1 	
Diplomacy 	Cha 	3 = +3
Disable Device 	Int 	3 = +2+1 	
Disguise 	Cha 	3 = +3
Escape Artist 	Dex* 	2 = +2		
Forgery 	Int 	2 = +2
Gather Info     Cha 	3 = +3
Heal 	        Wis 	1 = +0+1 	
Hide 	        Dex* 	3 = +2+1 	
Intimidate 	Cha 	3 = +3
Jump 	        Str*   -7 = -1-6 [speed 20]
Knowledge (arcana) 	Int 	4 = +2+2 	
Knowledge (dungeon)     Int 	3 = +2+1 	
Knowledge (local) 	Int 	3 = +2+1 	
Knowledge (nature) 	Int 	3 = +2+1 	
Knowledge (nobility) 	Int 	3 = +2+1 	
Knowledge (religion) 	Int 	3 = +2+1
Artificer Knowledge     Int     1= +1 	
Listen 	        Wis 	o = +0
Move Silently 	Dex* 	2 = +2		
Open Lock 	Dex 	2 = +1+1 	
Perform_1 	Cha 	3 = +3
Ride 	        Dex 	2 = +2
Search 	        Int 	6 = +2	+4 	
Sense Motive 	Wis 	0 = +0
Spellcraft 	Int 	6 = +2+4 	
Spot 	        Wis 	0 = +0
Survival 	Wis 	0 = +0
Swim 	        Str**  -1 = -1
Use Magic Devic Cha 	9 = +3+4+2 	
Use Rope 	Dex 	2 = +2
		
* = check penalty for wearing armor[B]Name:[/B]       [COLOR=Red]Massif Dardungren[/COLOR]
[B]Class:[/B]      Barbarian
[B]Race:[/B]       Dwarf
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral Good
[B]Deity:[/B]      Dol Dorn     
[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B]    1     [B]XP:[/B] 0
[B]Dex:[/B] 14 +2  (6p.)     [B]BAB:[/B]     +1     [B]HP:[/B] 15 (1d12+3)
[B]Con:[/B] 16 +3  (6p.)     [B]Grapple:[/B] +4     [B]AP:[/B] 5
[B]Int:[/B] 10 +0  (2p.)     [B]Speed:[/B]   30'
[B]Wis:[/B] 12 +1  (4p.)     [B]Init:[/B]    +2
[B]Cha:[/B] 06 -2  (0p.)
                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 18              10     +4     +2     +2   +0    --
[B]Touch:[/B] 12
[B]Flat:[/B]  16
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +5              +2    +3   --
[B]Ref:[/B]   +2              +0    +2   --
[B]Will:[/B]  +1              +0    +1   --
[B]Weapon                Attack  Damage  Critical[/B]
Dwarven Waraxe         +4     1d10+4     x3
Handaxe                +3      1d6+3     x3
Javelin                +3      1d6+3     x2
[B]Languages:[/B] Dwarven, Common
[B]Abilities:[/B]
Darkvision 30' (Dwarf)
Stonecunning (Dwarf)
Stability (Dwarf)
Weapon Familiarity (Dwarf)
+2 save vs. poison (Dwarf)
+2 save vs. spells (Dwarf)
+1 to hit vs. orcs & goblinoids (Dwarf)
+4 to AC vs. giants (Dwarf)
+2 to Appraise on stone/metal items (Dwarf)
+2 to Craft on stone/metal items (Dwarf)
Fast Movement (Barbarian)
Rage 1/day - 8 rounds (Barbarian)
[B]Feats:[/B] Powerful Charge
[B]Skill Points:[/B] 16      [B]Max Ranks:[/B] 4/2
[B]Skills:               Ranks  Mod  Misc[/B]
Read/Write              2
Craft (Smith) +4        2     +0   +2
Listen +5               4     +1   --
Spot +5                 4     +1   --
Ride +6                 4     +2   --
[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp     2lb
Bedroll                    1sp     5lb
Belt Pouches (2)           2gp     1lb
Flint & Steel              1gp     0lb
Lantern, Hooded            7gp     2lb
Oil (3)                    3sp     3lb
Rations (4 days)           2gp     4lb
Waterskin                  1gp     4lb
Whetstone                  2cp     1lb
Dwarven Waraxe            30gp     8lb
Handaxe                    6gp     3lb
Scale Mail                50gp    30lb               
Shield, Lg Metal          20gp    15lb
[B]Total Weight:[/B] 78lb
[B]Money:[/B] 38gp 5sp 7cp