Gorgon Zee
Hero
Star Wars Saga: If it does hit point damage, it's energy and luck. If it does wounds, it;'s blood.Is every "to hit" roll actually physically contacting a character in the game? Or are they whittling down their opponent's energy and luck and only the last few "hits" are actually drawing blood?
D&D: It depends on the source of the damage.
Alien RPG: When the Alien stabs you either it's tail, or a grenade goes off beside you it's only luck until you have to roll on the random death table. I so hate this.
Rolemaster: The critical table will tell you in detail exactly what it was.
Pendragon: Blood, always.
Call of Cthulhu: I tend to play it as blood always. YMMV
Fate: Stress is ... just stress. It takes a consequence to be blood
Pirate Borg: Everything is blood, guts, vomit, and bits of flesh flying. Even paper cuts
Numenéra: Just luck until you run out.
Two rants.
- The Star Wars Saga system fixed the issue with D&D not being possible to treat hits as representing anything consistently. Why oh why did they not go with something like this for 4e or 5e? Now we have to narrate fall damage and poison as physical, and combat damage as mostly luck -- a decade later and no better off. Sigh.
- So, I was playing an aliens game and we'd nearly all been slashed and damaged by aliens, knives and other stuff. People had around 5 hits, and when you hit zero, you roll on a table to see if you were dead or exactly how mangled your are. So we assumed that if zero was "seriously damaged for dead", then 1 must be at least scratched a little. Oh no. Because the game does not want you to be able to spot synthetics so easily, so it is literally not possible to have a scratch or minor injury in the game. No bleeding that isn't fatal or near fatal. So despite the movies making it very clear that slight scratches make it easy to spot a synthetic, we could not do so after several knock-down fights. I so hate this.