Just cross posting another of my classes for some more visibility. This time, the Blue Mage, a class that wields both spells and weapons, with the ability to copy the abilities of it's foes and allies.
Thanks to WanderingMystic, we now have a PDF.
Blue Mage
Blue Mage
Role: Controller
Secondary: Any
Power Source: Arcane
Key Abilities: Charisma, Intelligence, Strength, Wisdom
Armor: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Simple Ranged
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st level: 12 + Constitution score
HP per Level Gained: 5
Healing Surges: 6 + Constitution modifier
Trained Skills: From the list below, choose four.
Arcana, Athletics, Bluff, Dungeoneering, Nature, Perception, Religion, Streetwise
Class Features: Vast Knowledge, I Know That Trick, Blue Mage Tactics
Vast Knowledge
When making a skill check to identify an enemy, you gain a +2 bonus to the check. This increases to +4 at 11th level, and +6 at 21st level.
I Know That Trick
You have a +2 bonus to your defenses against any power or monster attack that you currently are able to use.
Blue Magic Capability
Each time you take a short rest, you may replace a power known with a power learned through an enemy skill power permanently. Powers can only be replaced with other powers with the same use, encounter for encounter and daily for encounter powers with a recharge. You may only use this ability on powers learned from enemies. Powers not reaplced this way are lost the beginning of the next encounter.
Book of Spells
Each time you take a short list, you may scribe a skill learned from an enemy into your spellsbook. When you take an extended rest, you may replace a power known with a power in your spellbook permanantly. Each spell scribed into your spellbook takes 1 page. Your spellbook has 20 pages and you may never have more than 1 book of spells.
Master of Many Skills
You gain access to the Master of Many Skills. Master of Many Skills encompasses multiple powers. Regarldess of how many different uses for Master of Many Skills, you may only use this feature a number of timres per day equal to your Wisdom modifier.
[sblock]Skill Talent
At-Will * Arcane, Enemy Skill
Witnessing your foe using his powerful attack, you manipulate the magic around you to duplicate it.
Immediate Reaction * Personal
Prerequisite: You must have successfully identified the type of creature using the attack.
Trigger: You are stuck by an encounter or at-will power, or are adjacent to a enemy using an encounter or at-will power.
Effect: Make a skill check using the skill associated with the triggering creatures type. The DC for this check is 20 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that triggered it until you use this power again.[/sblock].
[sblock]Daily Talent
Daily * Arcane, Enemy Skill
As your foe unleashes his most powerful ability, you are studying it, ready to unleash it yourself.
Immediate Reaction * Personal
Prerequisite: You must have successfully identified the type of creature using the attack.
Trigger: You are stuck by an encounter power with a recharge or by a daily power, or are adjacent to an enemy using an encounter recharge power or daily power.
Effect: Make a skill check using the skill associated with the triggering creatures type. The DC for this check is 25 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that triggered it until you use this power again.[/sblock]
Blue Mage Tactics
Choose one of the following options.
Blue Warrior: You gain proficiency with one military weapon of your choice and a +1 bonus to hit with one simple or military weapon of your choice.
Blue Wizard: You have the ability to use the wizard cantrips Light and Mage Hand.
Implements
A Blue Mage is able to use wands, rods, and staffs as implements.
Thanks to WanderingMystic, we now have a PDF.
Blue Mage
Blue Mage
Role: Controller
Secondary: Any
Power Source: Arcane
Key Abilities: Charisma, Intelligence, Strength, Wisdom
Armor: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Simple Ranged
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st level: 12 + Constitution score
HP per Level Gained: 5
Healing Surges: 6 + Constitution modifier
Trained Skills: From the list below, choose four.
Arcana, Athletics, Bluff, Dungeoneering, Nature, Perception, Religion, Streetwise
Class Features: Vast Knowledge, I Know That Trick, Blue Mage Tactics
Vast Knowledge
When making a skill check to identify an enemy, you gain a +2 bonus to the check. This increases to +4 at 11th level, and +6 at 21st level.
I Know That Trick
You have a +2 bonus to your defenses against any power or monster attack that you currently are able to use.
Blue Magic Capability
Each time you take a short rest, you may replace a power known with a power learned through an enemy skill power permanently. Powers can only be replaced with other powers with the same use, encounter for encounter and daily for encounter powers with a recharge. You may only use this ability on powers learned from enemies. Powers not reaplced this way are lost the beginning of the next encounter.
Book of Spells
Each time you take a short list, you may scribe a skill learned from an enemy into your spellsbook. When you take an extended rest, you may replace a power known with a power in your spellbook permanantly. Each spell scribed into your spellbook takes 1 page. Your spellbook has 20 pages and you may never have more than 1 book of spells.
Master of Many Skills
You gain access to the Master of Many Skills. Master of Many Skills encompasses multiple powers. Regarldess of how many different uses for Master of Many Skills, you may only use this feature a number of timres per day equal to your Wisdom modifier.
[sblock]Skill Talent
At-Will * Arcane, Enemy Skill
Witnessing your foe using his powerful attack, you manipulate the magic around you to duplicate it.
Immediate Reaction * Personal
Prerequisite: You must have successfully identified the type of creature using the attack.
Trigger: You are stuck by an encounter or at-will power, or are adjacent to a enemy using an encounter or at-will power.
Effect: Make a skill check using the skill associated with the triggering creatures type. The DC for this check is 20 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that triggered it until you use this power again.[/sblock].
[sblock]Daily Talent
Daily * Arcane, Enemy Skill
As your foe unleashes his most powerful ability, you are studying it, ready to unleash it yourself.
Immediate Reaction * Personal
Prerequisite: You must have successfully identified the type of creature using the attack.
Trigger: You are stuck by an encounter power with a recharge or by a daily power, or are adjacent to an enemy using an encounter recharge power or daily power.
Effect: Make a skill check using the skill associated with the triggering creatures type. The DC for this check is 25 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that triggered it until you use this power again.[/sblock]
Blue Mage Tactics
Choose one of the following options.
Blue Warrior: You gain proficiency with one military weapon of your choice and a +1 bonus to hit with one simple or military weapon of your choice.
Blue Wizard: You have the ability to use the wizard cantrips Light and Mage Hand.
Implements
A Blue Mage is able to use wands, rods, and staffs as implements.
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