Bo9S maneuver tweaks

hong

WotC's bitch
Some changes I've been thinking of:

- greater insightful strike (Diamond Mind strike) maxes out at (IL x 5) damage.

- diamond nightmare blade (Diamond Mind strike) gives +5 attack, x3 damage instead of x4 damage. Makes it more consistent, instead of being a total killer (in conjunction with Power Attack/smite) against low AC and mediocre against high.

- time stands still (Diamond Mind strike) is only usable with melee attacks, and you're limited to a move action next round. The first change is to fix what seems a clear oversight, the second is so that using it immediately isn't as much of a no-brainer. I suspect people will still use it ASAP anyway.

- blood on the water (Tiger Claw stance) maxes out at +3 attack, damage instead of unlimited.

- swooping dragon strike (Tiger Claw strike) does +10d6 damage and automatically staggers any size L or smaller target, who must also make a Fort save (DC 17 + Str mod) to avoid being dazed. These effects last 1 round. You still need to jump over the target, who loses their Dex bonus to AC if you succeed.

- strike of perfect clarity (Iron Heart strike) grants +20 insight bonus to attack, ignore concealment miss chance in addition to +100 damage.
 

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