Dave Blewer
First Post
In my Sundered Sky campaign Iron and steel are rare and as such most weapons and armours are made out of different materials such as stone, bone and even magically treated wood.
Now, the DMG states on page 162 that such weapons have a -2 on attack and damage. I find this unsatisfactory for my needs.
OK, here are my ideas
- Weapons not constructed from steel suffer a permanent -1 to damage after they critically hit. This penalty is ignored if the weapon is magical and the weapon can be repaired for 1/10th of cost for every -1 damage suffered.
- Stone weapons are heavy and count as one size class up for the purposes of wielding it. To offset this they do get a +1 weight bonus to damage.
- Gold (which is very common in Sundered Sky) Weapons also gains a +1 weight bonus and size penalty. I also think that the minus to damage from a crit should be -2 (Gold is soft)
- Bone piercing weapons could maybe gain a +1 splinter bonus to damage, but the -1 from scoring a crit cannot be repaired. Bone slashing and bludgeoning weapons gain no plusses to damage.
Thats it so far. Does anybody else have any ideas. I am also after ideas for non metal armours. I have a couple of ideas, but they are currently rather vague.
Thanks.
Now, the DMG states on page 162 that such weapons have a -2 on attack and damage. I find this unsatisfactory for my needs.
OK, here are my ideas
- Weapons not constructed from steel suffer a permanent -1 to damage after they critically hit. This penalty is ignored if the weapon is magical and the weapon can be repaired for 1/10th of cost for every -1 damage suffered.
- Stone weapons are heavy and count as one size class up for the purposes of wielding it. To offset this they do get a +1 weight bonus to damage.
- Gold (which is very common in Sundered Sky) Weapons also gains a +1 weight bonus and size penalty. I also think that the minus to damage from a crit should be -2 (Gold is soft)
- Bone piercing weapons could maybe gain a +1 splinter bonus to damage, but the -1 from scoring a crit cannot be repaired. Bone slashing and bludgeoning weapons gain no plusses to damage.
Thats it so far. Does anybody else have any ideas. I am also after ideas for non metal armours. I have a couple of ideas, but they are currently rather vague.
Thanks.