Brother Shatterstone
Dark Moderator of PbP
Okay, it's not really a book but there have been a number of threads about what would you like to play. I figured it's about time to make something a little bit nicer and if there is enough interest permanent...
Here are a few of the more flushed out idea from the "What do you want to play" thread. (link)
Dwarven war party in the Underdark. Original idea by Graywolf-ELM with Dwarven underdark Ranger's, Dwarven Cleric's, Rune Mages... battling various dangers, moving away from those too powerful now, to come back later(Dwarves don't run away from a fight just plan to win it.) Visit underdark cities and outposts, uncover plots against the dwarves and thwart them.
A clutch of Doppleganger's working to take over a country. Original idea by Graywolf-ELM Leveling could be worked out with the Savage species book. Take a level in Doppleganger or a class when moving up with experience. start out in outlying towns, and move up to city life, plan, earn and save money to support schemes, infiltrate organizations counter to the clutches goals.
A paladin and his cohorts. Original idea by Graywolf-ELM Often when there is a Paladin in a group, he does not actually get played as the epitome of the Paladin, because of varying alignments in the party, and "keeping player conflict out". This way the paladin can go all out, and the cohorts, mage, cleric, squire(fighter), sage, Butler etc. can all play a clear role. I'd be happy to play the butler, or squire in a supportive role. I have a variation on this that I am planning. I'll post a game start thread if I follow through with it.
Freshly Turned Vampires find their way Original idea by Graywolf-ELM - Again savage species progressions would allow for some semblance of lower level play. 3 or 4 freshly turned vampires, were a small party of adventurers who seem to like the new abilities. Gaming starts with trying to hide and feed without being caught and killed by the locals. A small outlying community or travelers would be the first encounters. Then wherever the party would take it, adventuring could be quests to be able to survive in sunlight, or create magic items specifically for Vampires Protection from turning and such. Class progression could be thrown in as well as creature. Figuring out how to survive in a city, and still feed without being caught. Hunting down the Vampire who turned them, to serve, or kill him... Use of stereotypical Vampire lore might make it more interesting as well. Garlic, Holy Symbols, running water, Holy Water...
Solo Game: Dragon earns his wings Original idea by Graywolf-ELM - A young dragon moves into a new home(probably fighting for it.) and must make his/her way in the world. Defending against adventurers, conflicts with other Dragon's, {There's a savage species progression for Dragons in Dragon Magazine that looks cool<recent issue>} Does the Dragon take notice of local politics, aspire to rule, subjugate humanoid races, build defenses in the new lair, build alliances, defend territory, hunt for food, or sport. Character class progression as well with this campaign.
Adventuring Dragon Original idea by Graywolf-ELM - This is a combination of the Paladin adventure given above, and the Solo game mentioned here. The Dragon is out in the world gaining knowledge and adventuring, with a party of cohorts who care for it and provide support. The opportunities for treasure, while serving a Dragon, can be quite lucrative. Dragon's do tend to hoard treasure, but they also reward retainers who give good service. Good and Evil Dragon's for different reasons. Adventure possibilities pull from both previously mentioned ideas. I plan to roll up a Dragon, and supporting cohorts/retainers for a group of people to join the game and pick available characters. I want to finish up the first run of adventures for the game prior to offering the game though.
Here are a few of the more flushed out idea from the "What do you want to play" thread. (link)
Dwarven war party in the Underdark. Original idea by Graywolf-ELM with Dwarven underdark Ranger's, Dwarven Cleric's, Rune Mages... battling various dangers, moving away from those too powerful now, to come back later(Dwarves don't run away from a fight just plan to win it.) Visit underdark cities and outposts, uncover plots against the dwarves and thwart them.
A clutch of Doppleganger's working to take over a country. Original idea by Graywolf-ELM Leveling could be worked out with the Savage species book. Take a level in Doppleganger or a class when moving up with experience. start out in outlying towns, and move up to city life, plan, earn and save money to support schemes, infiltrate organizations counter to the clutches goals.
A paladin and his cohorts. Original idea by Graywolf-ELM Often when there is a Paladin in a group, he does not actually get played as the epitome of the Paladin, because of varying alignments in the party, and "keeping player conflict out". This way the paladin can go all out, and the cohorts, mage, cleric, squire(fighter), sage, Butler etc. can all play a clear role. I'd be happy to play the butler, or squire in a supportive role. I have a variation on this that I am planning. I'll post a game start thread if I follow through with it.
Freshly Turned Vampires find their way Original idea by Graywolf-ELM - Again savage species progressions would allow for some semblance of lower level play. 3 or 4 freshly turned vampires, were a small party of adventurers who seem to like the new abilities. Gaming starts with trying to hide and feed without being caught and killed by the locals. A small outlying community or travelers would be the first encounters. Then wherever the party would take it, adventuring could be quests to be able to survive in sunlight, or create magic items specifically for Vampires Protection from turning and such. Class progression could be thrown in as well as creature. Figuring out how to survive in a city, and still feed without being caught. Hunting down the Vampire who turned them, to serve, or kill him... Use of stereotypical Vampire lore might make it more interesting as well. Garlic, Holy Symbols, running water, Holy Water...
Solo Game: Dragon earns his wings Original idea by Graywolf-ELM - A young dragon moves into a new home(probably fighting for it.) and must make his/her way in the world. Defending against adventurers, conflicts with other Dragon's, {There's a savage species progression for Dragons in Dragon Magazine that looks cool<recent issue>} Does the Dragon take notice of local politics, aspire to rule, subjugate humanoid races, build defenses in the new lair, build alliances, defend territory, hunt for food, or sport. Character class progression as well with this campaign.
Adventuring Dragon Original idea by Graywolf-ELM - This is a combination of the Paladin adventure given above, and the Solo game mentioned here. The Dragon is out in the world gaining knowledge and adventuring, with a party of cohorts who care for it and provide support. The opportunities for treasure, while serving a Dragon, can be quite lucrative. Dragon's do tend to hoard treasure, but they also reward retainers who give good service. Good and Evil Dragon's for different reasons. Adventure possibilities pull from both previously mentioned ideas. I plan to roll up a Dragon, and supporting cohorts/retainers for a group of people to join the game and pick available characters. I want to finish up the first run of adventures for the game prior to offering the game though.
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