Book of Nine Swords -- okay?

SeRiAlExPeRiMeNtS said:
Yes! When I read it I though "this solves lots of problems.. The Warblade replaces the fighter, the swordsage the monk and the crusader the paladin..." With the warlock replacing the bard there is no class I don´t like anymore.

Thats the point. The ToB classes replace the core melee fighters. And thats why some people (including me) call the book overpowered. Not because the ToB classes closer to casters in power, but because they completly outshine and replace the core melee characters.
 

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Derren said:
Thats the point. The ToB classes replace the core melee fighters. And thats why some people (including me) call the book overpowered. Not because the ToB classes closer to casters in power, but because they completly outshine and replace the core melee characters.

To me it means that the melee characters now more balanced compared to the spellcasters, particulary at high levels.
 

SeRiAlExPeRiMeNtS said:
To me it means that the melee characters now more balanced compared to the spellcasters, particulary at high levels.

agreed

why is it such a problem to have a melee character that is fun to play, has lots of interesting abilities (not overpowered ones), and has useful out of combat skills?

sure the fighter is slightly overshadowed, but there are lots of remedys to that, such as... allowing them the mastery feats from Iron Heroes, allowing them to buy stances and abilities from TOB with their feats (with initiator lvl = to char lvl), or maybe give them a few "bonus feats" for getting abilities from ToB, or hell, go all out with all of the above. They will still have :):):):) for skill points, but they will definitely have more battlefield options than they do now, plus be more interesting to play, and keep up with casters at high lvl.
 

SeRiAlExPeRiMeNtS said:
To me it means that the melee characters now more balanced compared to the spellcasters, particulary at high levels.

...Or it means: "We won't bother trying to balance the core classes against each other any more. We'll just issue new classes!" :]
 


In order to play the game, I'd like the original product to be available, accessible, and usable. Those that say WBs are balanced often claim the core fighting classes are not usable. Ergo.....
 

Nail said:
In order to play the game, I'd like the original product to be available, accessible, and usable. Those that say WBs are balanced often claim the core fighting classes are not usable. Ergo.....

Of course the original product is usable. It's just not particularly advantageous.

And a class doesn't have an ego. It won't get miffed if you leave it out of a game. It won't complain about nerfed if you don't give it goodies. The PLAYERS who take that class might complain about not having goodies, but by taking that class out of the game, by definition you have no players who might take that class. Problem solved!
 
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