Book on Religions - Discussion

Northman said:
I've finished my rough draft of the Chruch of Adenan. It's four pages, and a bit long to post here, but I think I will. I'd like to get feedback on what else to include, format, and other ideas.
I think this looks good! I can't wait to see the 4-pager!

Ultimately, if every god has 3-5 pages we're good to go. Might want to add a Typical Encounters section that details a low, mid and high-level encounter.
 

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Em, would encounters with the church of Adenan be useful? Maybe a typical cleric type thing like the enemies and allies book?

Also, where did the actual Church of Adenan post go?

This computer is horrible, I sware it's a comadore 64...
 

Northman said:
Em, would encounters with the church of Adenan be useful? Maybe a typical cleric type thing like the enemies and allies book?

Also, where did the actual Church of Adenan post go?

This computer is horrible, I sware it's a comadore 64...
Hi, yes that'd be great! Ideally every church is 3-5 pages including "typical encounters" section, but longer is okay. The church got split out into the Book of Religions thread, for posting finals :)
 

On the Kirok post. I like :) The spells are flav-o-riffic. The writeup really brings the church alive! How long is it in .doc format?

My only concern is whether a wyvern is a bit much at CL4. How does it compare to summoning spells of the same level? Naturally this is offset by the stiff penalty for getting the wyvern killed, so probably not too far off really.

I really got excited reading it :) I figure T13K is 40% good, 60% evil, so it is nice to see some spells that reflect that! Lord knows I didn't make anything that cool :)
 

Northman said:
I've finished my rough draft of the Chruch of Adenan. It's four pages, and a bit long to post here, but I think I will. I'd like to get feedback on what else to include, format, and other ideas.
I especially like the Heirarchy section and rank titles based on level. I think what I saw goes a long way to fleshing out the church :)

For all the churches, I wouldn't mind seeing a "typical encounters" section like the FR evil organizations book covered (I forget the name of it, it is in my closet somewhere with the rest of my FR stuff...)
 

The Northern Barbarians are a society that I still have on the back burner for more design. That is why I started my deity write-ups with Kirok. The document is 3.5 pages in .doc format.

I thought that adding the restriction about getting the wyvern killed would help keep the spell level at 4. I really had not done any comparison to be honest. I will do so and post here what I think about the spell level.
 

The write up for Kirok is 4 pages in .doc format including the new spells. The write up for Os is just into the fourth page.

More about the Summon Wyvern spell available for priests of Kirok.

Wyverns are CR 6 creatures. Equivalent creatures for Summon Monster and Summon Nature's Ally are called by the "VI" version of these spells which are level 6 spells.

There is a severe penalty associated with having the wyvern killed using this spell. This should keep Kirok's priests from risking the health of their summoned wyvern in combat unless absolutely necessary.

I am very motivated to keep this a "lower" level spell so that it is useful to a larger number of NPC's. Are there any suggestions for how to do this? I have a few here:

1. Increase the interval of time that the level 4 spell slot is lost if the wyvern dies to the second new moon of Lunak. This will yield a period of time between 33 and 64 days.

2. Make the loss of the wyvern equivalent to a familiar dying. This is a loss of 200XP per NPC level, half this if a DC 15 Fort save is successful. A new wyvern cannot be summoned for a year and a day.

I would appreciate some input on this topic. Thanks.
 
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I dearly love the Lunak idea, though why that would be so will have to be explained if you use it. I think the familair idea is just too stiff a penalty IMHO.
 

I used Lunak because I needed some way to set a period of time. It could just as easily be a set number of days (32?, 64?, 47?, whatever) as tied to the cycle of Lunak.

How about just setting the time to be 48 days? It is in the middle of the range described above and works out to 6 weeks in Aerde.
 

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