MoogleEmpMog said:
I consider the advancement in pen-n-paper RPGs represented by the "bleeding edge" of d20 and the current edition of SilCore vs. AD&D and its competitors in 1993 vastly greater than the advancement in console RPGs represented by Xenosaga and Final Fantasy X vs. Final Fantasy VI and World of Xeen in 1993.
So that's by no means a universal principle.
You're talking game concepts, I'm talking hardware, though. I mean, if Final Fantasy I/II were hopelessy outdated, it wouldn't be doing so well on the GBA right now (and I'd get a big chunk of my wife's attention back

). However, you'd be hard pressed to purchase, let alone actually play a copy of the original Final Fantasy, DragonQuest or Sonic. Remakes, sure? Conversions, no question. But how many functioning Colecovisions are out there and readily available, for example (other than mine, I mean)? Eventually, the equipment becomes obsolete...whereas my AD&D PHB is just as usable today, right now, as it was in 1981 when I first got it. I can't say that for my copy of Missle Command on the original Atari unit. My copy of California Games on the Lynx isn't exactly easily replaced (except for eBay, natch).
trancejeremy said:
That's not really true, though. Many, many, many games are released at $20 or even cheaper. Some suck, but some are surprisingly good.
Most of the video games I own were bought at that price. And most games go down to about that level a year or so after their release. Not all, ones that still sell well at $50 tend to stay at $50. But even a lot of big hits go down to $20 after a year. GT3 did. KOTOR1 did.
True, and I mentioned that some games go down in price when made part of a 'best of' collection. But again, that comes back to the time-sensitivity of the sale. Especially when discussing the game in a peer group, you don't want to be left out and you don't want to be the only guy in your circle who isn't watching the Sopranos or listening to The Killers or not able to play Halo 2 on Xbox Live when all your friends are doing it. A stronger case is for used games...but again popularity dictates that market. I picked up Silent Hill 2 for $5...used, four years after it came out. Damn fine game...but I'm totally out of the loop. And, of course, there's the hunger for something new and different. I'll prolly pick up Donkey Kong Jungle Beat soon, 'cuz it's so fun....and I'm not waiting for it to come down in price OR to pick it up used.
The real issue might be access time and ramp up time. To a casual gamer, he can get Metal Gear Solid 3 up and running in less than five minutes, including unwrapping the package. Try
that with Midnight, Mutants and Masterminds, Call of Cthulu or any other game you can think of naming. RPG books appeal to a different audience, and serve two functions: first as written entertainment, second as a rule book. It requires considerable effort to use them for the second use, and when much more accessible entertainment forms are available, you have to be motivated to purchase and use them. This leads to a smaller purchasing audience, and indirectly to smaller print runs and thus higher book prices.