BiggusGeekus
That's Latin for "cool"
Books need to be more expensive.
1) I priced Murchad's Legacy originally at $15 for the PDF and $29 for the paper book. People naturally asked if they could have a $15 cupon for the book if they bought the PDF. Guess what? After everyone takes their cut, I end up losing money doing that! I had to lower the cost of the PDF to $12 (for a 256 page book) so the percentage of RPGnow's take woud be lower. I'll end up making almost zero, but it's all I could do and still honor the $29 for this print run.
2) I am getting my butt smacked for lack of art (though people have noted that the art we did use is good) and layout. That costs money. But what's important to bear in mind is that people are evaluating the words based on the layout and the art. I think an argument can be made for that (e.g. Planescape's lovely artwork) but do people really want crummy prestige classes with great artwork or great prestige classes with no artwork? Obviously, they want great words and great art, but that means money.
I think I should stress that I have never been quoted a price that I thought was unfair or too much. In particular ENWorld's own Allen Palmer and Daniel Perez have bent over backwards for me. Great guys. Buy their stuff.
But the point is that people really aren't buying the books with low production costs. It is in a publisher's best interest to increase production costs and, if anything, stint on the writing. This isn't the direction I'll be taking, but the facts remain the facts.
1) I priced Murchad's Legacy originally at $15 for the PDF and $29 for the paper book. People naturally asked if they could have a $15 cupon for the book if they bought the PDF. Guess what? After everyone takes their cut, I end up losing money doing that! I had to lower the cost of the PDF to $12 (for a 256 page book) so the percentage of RPGnow's take woud be lower. I'll end up making almost zero, but it's all I could do and still honor the $29 for this print run.
2) I am getting my butt smacked for lack of art (though people have noted that the art we did use is good) and layout. That costs money. But what's important to bear in mind is that people are evaluating the words based on the layout and the art. I think an argument can be made for that (e.g. Planescape's lovely artwork) but do people really want crummy prestige classes with great artwork or great prestige classes with no artwork? Obviously, they want great words and great art, but that means money.
I think I should stress that I have never been quoted a price that I thought was unfair or too much. In particular ENWorld's own Allen Palmer and Daniel Perez have bent over backwards for me. Great guys. Buy their stuff.
But the point is that people really aren't buying the books with low production costs. It is in a publisher's best interest to increase production costs and, if anything, stint on the writing. This isn't the direction I'll be taking, but the facts remain the facts.