Belen
Legend
SteveC said:I guess my suggestions for how to make things better are to charge what you need to charge for a book, but also proofread it, edit it, understand the D20 rules you're using, and make the book something I'll actually want to use. Now as I said before, that last one is the tough one, because my desires for what to put in a book are not yet universal. So perhaps do some market research on what gamers are looking for. Take a look at what Mike Mearls is writing in Iron Lore, and ask yourself what other niches in D20 haven't been filled yet.
Great observations. My main concern is that the price of the books is a barrier to entry. Some kid who wants to learn how to play D&D is not going to pay $100 dollars and then convince all his friends to invest $35 in a PHB.
And the 3rd party companies are only catering to the existing crowd, although Troll Lord has at least created an entry level book.
And then, distributors like Alliance, are not even carrying most d20 books any longer. For instance, the Book of Iron Might (Malhavoc) was out of stock nearly a week after it came out and my FLGS was never able to get it for me. I had to order it from an online vendor.
If the stores cannot even get the books, then there is a huge problem indeed and price is only a component.