Books you DO like.


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oriental adventures. i love everything in this book despite the fact that i never have and probably never will play rogukan.

tome and blood. so much useful stuff for the casters that i find it hard to get specific, the prc's are excellent. once you complete spellsword, there is no warrior you can't stand toe to toe with if you take the right feats.

non WotC? CHAOS MAGIC magic that eventually kills the caster, how could i not love that. you get to make up spells as needed. need to do 1d8 points of damage to a 50 ft radius with a burst. done.

creature collection 1 and 2: goblins that are invisible in anything but moonlight. how cool is that? 5 nearly TPKed my group at lev 9 it was amazing.

relics and rituals. all i have used is the magic items and the spells. still worth the money.

books i hate?

NOT THE TOPIC OF THE THREAD so i will abstain from mentioning them. ringsofpowerandmythicraceslickedpouch.
 

IMC we've probably gotten the most mileage out of Book of Eldritch Magic I & II (awesome work there Monte). Second to that would probably be the various WotC splat books, of which I think MotW and T&B have proven the most useful.

Modules, I'd say Sunless Citadel & Rappan Athuk I & II have all provided incredible 'bang for the buck.'

Green Ronin's Secret College of Nercromancy is really solid. I'm trying to find ways to work it in.

Call of Cthulu & FRCS are both well worth the money, though I don't use them all that much.
 

All things Malhavoc are Good.

Rappan Athuk makes me feel all tingly.

Return to Temple of Elemental Evil is exceptional as well.

I actually enjoyed reading the FRCS, but I kinda wish it weren't so...balanced.

Didn't like the WotC splatbooks. Liked the fanmade ones even less.
 

FRCS, Magic of Faerun, Monsters of Faerun, Lords of Darkness, Living Greyhawk Gazetteer, Dungeon magazine.
 
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WotC:
Masters of the Wild - Some high-end fighter feats, finally! (and not in the fighter classbook...)

Psionics Handbook - Well balanced, packed with goodies, and pretty flavorful for a rule book.

The DMG, Manual of the Planes, Oriental Adventures, and the Epic Level handbook - All of these to some extent showcase the "behind the curtain" mentality that in my mind is one of the best innovations of 3E.

Non-WotC:
KoK Player's Guide - The variant classes are fun, even if some could use tweaking/clarification. The sections on religious texts and customs and additional positive energy channeling uses really got the ides going for my homebrew campaign.

If Thoughts Could Kill - More and better psionic stuff, and the price is right.
 

Oriental Adventures and Rokugan Campaign Setting because I like its orientalism! Psionics Handbook because psionics kick butt! Broadsides because I love playing on the seas!

...Anybody up for a Psionic Oriental Adventure game on the seas? j/k :P

Oh, and FRCS because it is such a pretty book. :)
 
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Aside from the three core books (which I think rock), here's my list:

Manual of the Planes
Psionic's Handbook
Return to the Temple of Elemental Evil
Tome and Blood
Song and Silence
Sword and Fist
The Living Greyhawk Gazetteer
Dieties and Demigods--I've read through a bunch of it at B&N but have yet to recieve it,however.


Non-WotC:
The Crucible of Freya
Rappan Athuk I, II, and III
Book of Eldritch Might
Relics and Rituals


I can understand why a list of favorite gaming items was asked for; there's just so much crap out there now. Its nice to be able to differenciate between the good and the bad.

Ulrick
 

Here a few of my favorites:

FRCS, Magic of Faerun (FRCS in particular really blew me away)
Call of Cthulhu D20
Green Ronin's entire "Freeport" line, including "Freeport: City of Adventure"
 

Rokugan d20, Magic of Rokugan, Creatures of Rokugan, Waoy of the Samurai and Way of the Ninja. And soon enough, Way of the Shugenja. Sense a trend?;) Though really, WotS is not as good as I expected it to be and WotN really rocked, so it evens out.
 

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