King Nate
First Post
I had originally created the boomerang in this thread. I still like the weapon and now that there are these feats to specialize in weapons I thought I would try to use feats to get a better boomerang. PEACH
Superior Range One-Handed Weapon
Boomerang
Prof. +2
Dam. d4
Range 10/20
Cost: 1ep
Weight 1/2lb
Group: Light blade
Properties: Light thrown
Boomerang Training
Prerequisites: Dex 13, any martial class
Benefit: You gain proficiency with the Boomerang. You increase the boomerang’s range to 15/30, and you treat a boomerang as a brutal (1) weapon. At the end of your on a missed ranged attack roll with the boomerang, you can make the boomerang return to the original square it was thrown from and catch it as a free action. If you are a rogue, you can use the boomerang with the Sneak Attack class feature and any rogue ranged attack power that can be used with a crossbow or sling.
Boomerang Novice
Prerequisites: Boomerang Training, 4th level.
Benefit: You can swap one 3rd level or higher encounter attack power you know for the (no name1) power
Boomerang Expert
Prerequisites: Boomerang Training, 8th level.
Benefit: You can swap on 6th level or higher utility power you know for the (no name2) power
Boomerang Specialist
Prerequisites: 10th level, Boomerang Training
Benefit: You can swap one 9th level or higher daily attack power you know for the (no name3)
Superior Range One-Handed Weapon
Boomerang
Prof. +2
Dam. d4
Range 10/20
Cost: 1ep
Weight 1/2lb
Group: Light blade
Properties: Light thrown
Boomerang Training
Prerequisites: Dex 13, any martial class
Benefit: You gain proficiency with the Boomerang. You increase the boomerang’s range to 15/30, and you treat a boomerang as a brutal (1) weapon. At the end of your on a missed ranged attack roll with the boomerang, you can make the boomerang return to the original square it was thrown from and catch it as a free action. If you are a rogue, you can use the boomerang with the Sneak Attack class feature and any rogue ranged attack power that can be used with a crossbow or sling.
Boomerang Novice
Prerequisites: Boomerang Training, 4th level.
Benefit: You can swap one 3rd level or higher encounter attack power you know for the (no name1) power
(no name1)
Encounter.............Weapon
Standard Action.....Ranged Weapon
Requirement: You must be wielding a boomerang
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
11th Level: Increase the damage to 3[W]
21st Level: Increase the damage to 4[W]
Miss: Make a secondary attack against a different target within range.
Secondary attack: Dexterity -2 vs. AC
Hit: 1[W] damage
11th Level: Increase the damage to 2[W]
21st Level: Increase the damage to 3[W]
Boomerang Expert
Prerequisites: Boomerang Training, 8th level.
Benefit: You can swap on 6th level or higher utility power you know for the (no name2) power
(no name2)
Encounter
Minor Action.........Personal
Requirement: You must be wielding a boomerang
Effect: During your next attack that you make before the end of you next turn, you may make one change in the direction the boomerang is traveling. (This allows you to attack around corners and such.)
Special: Unless this is a magical boomerang, you cannot make the boomerang return to you at the end of your turn when using this power.
Boomerang Specialist
Prerequisites: 10th level, Boomerang Training
Benefit: You can swap one 9th level or higher daily attack power you know for the (no name3)
(no name3)
Daily......................Weapon
Standard Action.......Ranged Weapon
Requirement: You must be wielding a boomerang
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage. On a critical hit the target is also Dazed (save ends).
15th Level: Increase the damage to 4[W]
25th Level: Increase the damage to 6[W]
Miss: Half damage.