<sigh> even after 2 years of 3E my group is still struggling with 2E hangups. But that’s another story.
Our Cleric in Rappan Athuk got level drained by some Spectres and ‘gained’ 6 negative levels (from 8th to 3rd). Unfortunately, while adventuring further to gain 9th level before he had to make the saves the next day to prevent the negative levels becoming permanent, he triggered a Curse trap and gained a further –4 penalty to his saves.
Needless to say, his chances of making the 6 saves (with a –10 penalty) to regain the lost levels were slim. In the end, he failed 5 from 6, but the 5 lost levels cost him too many hit points and he died (we were out of healing). A True Resurrection (from a Rod) brought him back with no further penalty, except for the 5 lost levels of course.
My first question is, can you boost the Cleric’s saves, through Cloak of Resistance, spells, and other means, in order to give him the best chance for making the saves 24 hours after being struck? My DMs (2 groups) both say that you can only use enhancement items/spells that are in effect at the time of the drain. That is, no temporary (read short term) boosts.
How precise can a character be in estimating the elapsed 24 hours? For example, could a Barbarian rage at just the right time in order to boost Con and increase their Fort save?
What happens when the Cleric regains his 7th level (and access to 4th level spells)? Can he cast Restoration and regain levels 8 and 9? Or more?????
Thanks
[edit] Changed terminology from 'stack' to 'boost'. [/edit]
Our Cleric in Rappan Athuk got level drained by some Spectres and ‘gained’ 6 negative levels (from 8th to 3rd). Unfortunately, while adventuring further to gain 9th level before he had to make the saves the next day to prevent the negative levels becoming permanent, he triggered a Curse trap and gained a further –4 penalty to his saves.
Needless to say, his chances of making the 6 saves (with a –10 penalty) to regain the lost levels were slim. In the end, he failed 5 from 6, but the 5 lost levels cost him too many hit points and he died (we were out of healing). A True Resurrection (from a Rod) brought him back with no further penalty, except for the 5 lost levels of course.
My first question is, can you boost the Cleric’s saves, through Cloak of Resistance, spells, and other means, in order to give him the best chance for making the saves 24 hours after being struck? My DMs (2 groups) both say that you can only use enhancement items/spells that are in effect at the time of the drain. That is, no temporary (read short term) boosts.
How precise can a character be in estimating the elapsed 24 hours? For example, could a Barbarian rage at just the right time in order to boost Con and increase their Fort save?
What happens when the Cleric regains his 7th level (and access to 4th level spells)? Can he cast Restoration and regain levels 8 and 9? Or more?????
Thanks
[edit] Changed terminology from 'stack' to 'boost'. [/edit]
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