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Boot to the head! (Intended for comedy!)

Aleolus

First Post
OK, here's a funny spell I wrote up with some help. What do you all think?

Boot to the Head
Conjuration
Level: Bard 0, Cleric 0, Druid 0, Sorc/Wiz 0
Components: V
Casting Time: 1 standard action
Range: Short
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell conjures a boot which is shot at the target creature's head. The caster makes a ranged touch attack, with success dealing 1d4 bludgeoning damage.
(btw, the verbal component for this spell is "Boot to the head!")
 
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Too strong for a cantrip. Heck, given your wording it's significantly stronger than Magic Missile since you haven't put a cap on the maximum number of boots.

It should do 1d3 damage and only ever conjure one boot, which would put it at rough parity with Acid Splash.

Of course, it'd be even better if you reduce the damage to 1hp and change the casting time to an Immediate action. :lol:
 


Pyrex said:
Of course, it'd be even better if you reduce the damage to 1hp and change the casting time to an Immediate action. :lol:
Then it would be as funny as useful (because boot to the head would force a Concentration check, if you hit someone mid-casting!).

And for a ranged touch attack, it's not bad, plus it's a dead simple check, but enough to annoy lower level casters (which deserve it!).

Cheers, LT.
 

Cute concept. I agree about Swift action, 1 point Bludgeoning. Then it's distinct, and useful for Sorcerers of all levels.

Cheers, -- N
 


Normally spells that use the ranged touch attack mechanic don't allow for reflex saving throws against the damage. This is a conjuration spell somewhat similar to the fabled Orb line of spells.
 

Eratta from the spell's designer

The Op had asked me how to stat of a spell version of a comedy we had watched which was the bases of this thread. The skit was a lawyer saying the last will and testement to his close family and firends but all he gave away was a boot to the head which when it was said, some one off screen would throw a boot at the intended victum.


1) Range: 10 feet +5 feet per caster level
2) After the spell is cast the caster can call one boot to the head a round per caster level (max 10)
3) As the mechanics may imply, the spell summons from some where in the game world a boot, which it hurls at great speed at the target which does the 1d4 to which the boot dissapears back to where ever it was summoned from.
4)Hand montion compent: pointing at the intended target.

It is a more powerful spell then any other 0th level spell but design. It is a spell that any caster who gets spells at 1st level can get and by no strech of the imagiation can be over powered becuase of damage.

---Rusty
 
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IMHO cantrips should have fixed effects -- effects that do not scale with level.

In terms of range, Close range sounds appropriate, and works out to be about what you have there (10 ft. + 5/level vs. 25 ft. + 5/2 levels), but Close is a standard range, and therefore better -- the PC won't have to work out how far each individual spell effect can reach separately.

In terms of damage and casting time, I think 1 point of Bludgeoning damage is appropriate for a Swift or Immediate spell.

If the spell is Immediate, it should require a ranged touch attack.

If the spell is Swift, it can be auto-hit.

Cheers, -- N
 


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